Midgard
World #1 Modpack is on again! Call to arms compatible - Season ∞¹ - Join Official Midgard Valheim server, Discord and community at Official
About this mod Author’s original text
MIDGARD for Call to arms Valheim Update - Season ∞¹ Running - Started 2.17.2026
This is modpack for playing on Midgard Public Valheim Server ONLY
Pack doesn't work if you try it on singleplayer, multiplayer or dedicated server, it is made for Midgard and lack ALL server side configs and mods!!
I AM NOT GIVING THE SERVER CONFIGS OR MY OWN SERVER MODS TO ANYONE, SO DO NOT BOTHER TO ASK ABOUT IT!
SEASON ∞¹ IS CALL TO ARMS VALHEIM LATEST UPDATE COMPATIBLE.
Visit or join Discord at for more info.
RECOMMENDED SYSTEM REQUIREMENTS: (This is rough estimation by Ravenis)
CPU:
Intel Core i5-9500 / AMD Ryzen 7 3700X
RAM:
12 GB
GPU:
Nvidia GeForce GTX 1060 / Nvidia GeForce RTX 2060 / Nvidia GeForce RTX 3050 / AMD Radeon RX 5700 XT
OS:
Windows 10 x64 / Windows 11 x64
SSD:
5 GB available space
SERVER DESCRIPTION
Midgard is a heavily modded server with increased difficulty settings, designed for co-op playing, and offering full content and potential of the Valheim.
Progress trough the ages at your own pace. Make new friends along the way.
Midgard is a new game.
FEATURES
280~ Mods working together, carefully thought out configs, and Midgard's own mods melted, brings the experience called Midgard
INCREASED DIFFICULTY AND THE RNG
Fight original bosses with new tricks, and their different variants. Even the very first one is kicking ass if you are not prepared.
World is NOT scaling by number of online players, so there is actual benefit to group up or create a guild with other people.
Face harder foes with random abilities, resistances, looks in changing environments.
Defend your base against RAIDS that are decided by player progression and not by overall server progression.
Almost everything you encounter is decided in RNG style.
RNG item and gear loot.
New RNG dungeons at Nidavellir (black forest) biome
CUSTOMIZED MAP AND BIOMES
Much larger and unique continental (not a clustered vanilla) style map.
All biomes are customized and populated including vanilla's Deep North.
New textures, clutter, vegetation etc.
RESOURCES
Level up Farming skill and grow your own Mushrooms, Berries, Herbs and Crops, and use gathering skills like Foraging to get maximum yield.
All resources are growing back and respawning in world the of Midgard, including ores and trees.
CRAFTING, SALVAGING and REPAIRING
Level up your crafting skill and some item stats with it.
Salvage some materials back by just hitting DEL when dragging items.
Eventually good blacksmiths can repair items, until then, you can upgrade item and gain back its durability.
IMPROVED COMBAT
Hit to any angle in combat gives more control over character when melee fighting.
Overhauled melee weapon mechanics like flanking, chain attacks and so on...
Overhauled sneaking skill. Hiding and moving in shadows becomes working playstyle, ambushing supporting it even more.
Bow and arrow mechanics overhaul, more realistic physics to particles, bows with different bow times and range and much more.
Dual wielding.
Hotkeys for dodging.
New weapon skills.
NON PLAYER CHARACTERS
Friendly NPC's as traders, quest givers and informative characters
THE SEA
Reworked sailing with skills effecting to ship stats and exploration radius.
Map is designed so, you need ships to explore it, since its continental and not vanilla clustered mess, where you can almost jump from island to island.
Sailing is not walk in the park, all kinds of dangers like, sudden weather change or lurking monster, and the fact you can repair ships only at harbor, makes it much more interesting.
At night, the sea is full of mysteries and horrors. It is then, when the sea is showing its true nature.
Sea is alive, meet all kinds of new life beneath.
Anchor your boats.
Use any pic on web as canvas of your sail.
THE EXTRA CONTENT OF MIDGARD
Overall, Hundreds of new weapons, armors and items.
Use and craft spells, staves, sets, scrolls from very beginning of the game.
Wield the
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: