MagicStaffTweakerClientOnly

v2.2.5·Updated 2026-10-08

Client-only Valheim staff tuning: costs, damage, summon health and summons per cast, plus a local Dead Raiser count-limit bypass. No server configuration sync.

About this mod Author’s original text

MagicStaffTweakerClientOnly

Client-only tuning for Valheim's vanilla magic staffs: costs, damage, summon health, summons per cast, and a local Dead Raiser summon-count bypass.

Edition and installation

Install this edition on your client. It does not synchronize settings with a server. Use the separate MagicStaffTweaker server-required edition when everyone should use the same synchronized settings.

Install with a compatible mod manager, or put MagicStaffTweaker.dll and MagicStaffTweaker.Core.dll under BepInEx/plugins. Keep only one edition installed. Requires BepInExPack Valheim and Jötunn.

The plugin identity and config filename are unchanged: com.magicstafftweaker.client.cfg. Keep your existing config when updating and back it up before switching listings.

Controls and fixes

  • Staff-specific cost, projectile and damage controls.
  • Outgoing staff damage scaling and an AOE fallback, without multiplying inherited damage twice.
  • Summon Health uses the actual vanilla prefab baseline for its default and Reset button; positive custom values are preserved.
  • Saved settings persist through restarts; missing keys alone receive defaults.
  • Hidden settings no longer override skeleton movement, and shared summon weapon damage no longer compounds across equips.
  • Summons Per Cast (1–20, default 1) for Dead Raiser, Trollstav, Staff of the Wild and Spirit Caller.
  • Ignore Dead Raiser Level Limit (default off) bypasses staff-quality/Blood Magic count limits for locally owned skeletons following your player. Strength and star scaling are retained. Switching it off restores normal enforcement.

Use freshly summoned creatures when testing health or movement changes. Summons Per Cast requests a count; placement and ordinary active limits can still affect the result.

Multiplayer limitations

Your outgoing damage can be sent to an unmodded target owner, but settings remain local. Summons and persistent effects may be controlled by another client. Ownership changes, PvP checks, resistances and other mods can affect results. The local bypass does not enforce a shared server policy or guarantee the same behaviour on other clients.

Compatibility and release status

Built against the installed Valheim assemblies and Jötunn 2.30.x. Future game updates may require changes. The client 2.2.4 functionality was tested in-game by the author/user; 2.2.5 carries the same functionality name updated. Automated regression checks passed.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
MagicStaffTweakerClientOnly-2.2.5.zip
File size
146.7 KiB