MagicRevamp

v1.5.1·Updated 2026-09-20

An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions, a spellbook and 96 sp

Screenshots 5 screenshots

About this mod Author’s original text

MagicRevamp

An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 94 spells.

## Installation (manual)

  • extract MagicRevamp.dll file to your BepInEx\plugins\ folder.
  • Requires Smoothbrains backpack mod, you can get it here:

## Features

  • Adds 7 new staves one for each biome.
  • Adds 7 new wands one for each biome.
  • Adds 6 armor sets, (meadows and blackforest will share one set while the remaing biomes will get their own set.)
  • Adds a total of 94 magic spells (more to come..) which you can equip as an ammo for your staff/wand which means you can use multiple spells without crafting alot of staves/wands.
  • Adds a new crafting station called Spell Table which you can use to craft magic spells (In order to craft magic spells you need to craft a paper from wood which you can also craft here.)
  • Adds a new spell hud that displays the current equip spell (configurable: you can enable/disable it, change its colors or make it semi transparent).. only appears when you equip a staff from this mod.
  • You can cycle through spells with a press of a button/hotkey (configurable)
  • Configurable weapon stats, spell stats, and recipes.
  • Uses ServerSync and built in config watcher.
  • Configurable through config file or Configuration Manager

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
MagicRevamp-1.5.1.zip
File size
21.0 MiB