MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions, a spellbook and 96 sp
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About this mod Author’s original text
MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 94 spells.
## Installation (manual)
- extract MagicRevamp.dll file to your BepInEx\plugins\ folder.
- Requires Smoothbrains backpack mod, you can get it here:
## Features
- Adds 7 new staves one for each biome.
- Adds 7 new wands one for each biome.
- Adds 6 armor sets, (meadows and blackforest will share one set while the remaing biomes will get their own set.)
- Adds a total of 94 magic spells (more to come..) which you can equip as an ammo for your staff/wand which means you can use multiple spells without crafting alot of staves/wands.
- Adds a new crafting station called Spell Table which you can use to craft magic spells (In order to craft magic spells you need to craft a paper from wood which you can also craft here.)
- Adds a new spell hud that displays the current equip spell (configurable: you can enable/disable it, change its colors or make it semi transparent).. only appears when you equip a staff from this mod.
- You can cycle through spells with a press of a button/hotkey (configurable)
- Configurable weapon stats, spell stats, and recipes.
- Uses ServerSync and built in config watcher.
- Configurable through config file or Configuration Manager
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Dependencies
Install these first, or the mod will not work:
denikson-BepInExPack_Valheim