MagicPlugin v204 EpicLoot Patch
This is a patch to add MagicPlugin 2.0.4 prefabs to Epic Loot v 0.10.1 iteminfo, adventuredata, and loottables json files
About this mod Author’s original text
Patch files for MagicPlugin v2.0.4 to work with EpicLoot v0.10.1
This is a patch pack containing json files that allow items from blacks7ar's MagicPlugin mod to be recognized by RandyKnapp's EpicLoot v0.10.1 mod.
Being only a patch, disabling it after installation will only cause the items within MagicPlugin v2.0.4 to not be included in the EpicLoot loot table, treasure chests, or Haldor's adventure menu.
If you want to modify any of these files, they can be found in BepInEx/config/EpicLoot/patches/MagicPlugin_v2.0.4_patch
Questions, concerns, or comments - find G4BR13L on RandyKnapp's Mod Community discord.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: