MAF Loading Screens
Fork of Fork of aedenthorn/CustomLoadingScreens for v0.217.46+ Customize loading screens and tip screens per biome completion. added 69 community images as a base
About this mod Author’s original text
MAF\_Loading\_Screens
- A patch of the Patch for Valheim v0.217.46+
- A fork of CustomLoadingScreens by cjayride | GitHub based of aedenthorn/CustomLoadingScreens
Features added
- Random image selection and display a different one at each loading instead of keeping only one per launch
- Evolutive selection, each time you defeat a boss a new batch of images is added to the pool, complete Ashland to have all images available
- 80+ random tips from various collections
- 69 images from artists of the community and official art
- Does not affect portal and dosent insta load like intermission
Custom Loading Screens and Tips
- Use your own images as custom loading screens.
- Recommended image size: 3840x2160
Setup
- Launch the game once, to generate the config file and default image folder.
Custom Loading Screens and Tips
DEFAULT IMAGE FOLDER:
plugins\\MAF\_Loading\_Screens\\CustomLoadingScreens
- Each biome directory load after the defeat of the biome boss
EDIT CONFIG FILE:
Original cfg by cjayride is still available but you better add file in plugins\\MAF\_Loading\_Screens\\CustomLoadingScreens dirrecly
config\\cjayride.CustomLoadingScreens.cfg
- Example: You can also specify a directory in the config folder to save your images: config\\mypack\\CustomLoadingScreens
You can specify any directory path inside the BepInEx folder.
Art Credit
- Mats Minnhagen
- Alex Kineticflow
- MRMNG
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: