MAF Loading Screens

v1.0.2·Updated 2026-07-25

Fork of Fork of aedenthorn/CustomLoadingScreens for v0.217.46+ Customize loading screens and tip screens per biome completion. added 69 community images as a base

About this mod Author’s original text

MAF\_Loading\_Screens

  • A patch of the Patch for Valheim v0.217.46+
  • A fork of CustomLoadingScreens by cjayride | GitHub based of aedenthorn/CustomLoadingScreens

Features added

  • Random image selection and display a different one at each loading instead of keeping only one per launch
  • Evolutive selection, each time you defeat a boss a new batch of images is added to the pool, complete Ashland to have all images available
  • 80+ random tips from various collections
  • 69 images from artists of the community and official art
  • Does not affect portal and dosent insta load like intermission

Custom Loading Screens and Tips

  • Use your own images as custom loading screens.
  • Recommended image size: 3840x2160

Setup

  • Launch the game once, to generate the config file and default image folder.

Custom Loading Screens and Tips

DEFAULT IMAGE FOLDER:

plugins\\MAF\_Loading\_Screens\\CustomLoadingScreens

  • Each biome directory load after the defeat of the biome boss

EDIT CONFIG FILE:

Original cfg by cjayride is still available but you better add file in plugins\\MAF\_Loading\_Screens\\CustomLoadingScreens dirrecly

config\\cjayride.CustomLoadingScreens.cfg

  • Example: You can also specify a directory in the config folder to save your images: config\\mypack\\CustomLoadingScreens

You can specify any directory path inside the BepInEx folder.

Art Credit

  • Mats Minnhagen
  • Alex Kineticflow
  • MRMNG

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
MAF_Loading_Screens-1.0.2.zip
File size
557.2 MiB