LumberCamp

v1.0.1·Updated 2026-09-28

A Dvergr lumberjack who fells trees around a camp, splits the logs, clears the stumps and stores the wood in your chests. Optional replanting.

About this mod Author’s original text

Lumber Camp

Hire Dvergr lumberjacks to do your logging for you.

Build a camp near some trees and give it a chest. Your lumberjacks fell the trees,

split the logs, clear the stumps and put the wood away while you do something else.

Features

  • A Lumber Camp (hammer → Misc). Placing it hires your first lumberjack.
  • The whole job, start to finish. A lumberjack fells a tree, splits every log,

clears the stump, picks up what dropped and carries it to a chest. Then he starts

again. He deals with fallen logs and stumps first, even ones you left, before

cutting the next standing tree.

  • A camp panel to pause work, hire or dismiss lumberjacks, add chests, set how far

they roam, choose which trees to cut and turn replanting on or off.

  • Replanting. After clearing a stump, a lumberjack plants a sapling of the same

tree. It's free by default; turn off FreeReplant and each sapling costs a seed or

cone, which he picks up as trees drop them and keeps a stack of for planting.

  • Lumberjacks you don't have to protect. They're saved with the world, can't be

hurt, and monsters ignore them. Their axes only hit trees, never your buildings,

crops or animals.

  • Teamwork. Two lumberjacks never go for the same tree.
  • Lumberjacks on the map. Each one shows up as a blue arrow on the minimap and the

big map, the same way other players do.

  • Works with modded trees. Anything with a trunk can be cut. Trees the mod doesn't

recognise are listed as "Other trees" in the panel.

  • Unlocked by bosses. Each kind of tree becomes available as you progress (see

below).

  • Server-synced settings for limits, costs and behaviour.

Everyone on a server needs the mod. You can add it to an existing world.

Getting started

  • Build a Lumber Camp near some trees. You need a workbench nearby.
  • Add a chest. Place a chest within 20 m of the camp, open the camp and click

Add nearest chest. Repeat for more chests.

  • Set it up. Change the work radius if you like (10–100 m, 40 by default) and

untick any trees you want left alone.

  • Leave it running. Hover over a lumberjack to see what he's doing.

In the camp:

  • Hire a lumberjack adds another one, up to the camp's limit (2 by default).
  • Store wood now sends everyone to the chests straight away.
  • Pause work stops cutting until you resume.
  • Send one home dismisses a lumberjack. He drops whatever he was carrying.

Removing the camp does this for all of them.

If the chests are full, or there aren't any, a lumberjack fills his bag and waits at

the camp.

Which trees unlock when

A camp is always one biome ahead of you. Beating a boss unlocks the trees of the next

biome, which is where you'd go to find their cones anyway.

| Trees | Unlocked by |

|---|---|

| Beech | Available from the start |

| Birch, Fir, Pine | Eikthyr |

| Oak, Ancient trees | The Elder |

| Yggdrasil shoots | Yagluth |

| Ashlands trees | The Queen |

| Other trees (including modded ones) | Available from the start |

Locked trees are greyed out in the panel, with a note saying which boss you still need

to beat. The boss keys match Portal Progression's. You can change each one in the

config, or turn off BossGating to unlock everything from the start.

Configuration

The config file is BepInEx/config/com.noodle.lumbercamp.cfg. On a server, the server's

values are used. Only admins can change them.

[General]

| Setting | Default | What it does |

|---|---|---|

| AdminOnlyPlacement | off | Only admins can build or remove camps. Anyone can still use a camp that's already built |

| MaxWorkersPerCamp | 2 | Most lumberjacks one camp can have |

| MaxWorkersTotal | 8 | Most lumberjacks in the whole world |

[Cost]

| Setting | Default | What it does |

|---|---|---|

| BuildCost | Wood 20, Stone 10, Resin 5 | What the camp costs |

| CraftingStation | workbench | Station needed to build a camp. Leave empty for none |

[Work]

| Setting | Default | What it does |

|---|---|---|

| DefaultWorkRadius / MaxWorkRadius | 40 / 100 | Starting and largest work radius, in

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
LumberCamp-1.0.1.zip
File size
56.7 KiB