LordsOfTheKnightCape SOF
Lords of the Long Night clan capes - two standalone craftable capes with the raven emblem and glowing red eyes. Vanilla capes untouched.
About this mod Author’s original text
LordsOfTheKnightCape_SOF
Lords of the Long Night clan capes for Valheim - now standalone items.
Vanilla capes are completely untouched.
Items
- Cape of the Long Night (CapeLongNight) - black cloth, the clan raven
emblem on the back, glowing red eyes. Craft at a level 2 workbench:
20 Linen Thread + 10 Coal.
- Magecloak of the Long Night (CapeLongNightMage) - the raven's shadow
for spellweavers. Craft at a level 2 workbench: 20 Linen Thread + 10 Feathers.
Admins: spawn CapeLongNight / spawn CapeLongNightMage.
Config
- EmissionIntensity - brightness of the raven's glowing eyes (default 4).
- FlipBack - flip which half of the cape unfolds if the logo text mirrors.
Requires Jotunn. Client + server safe.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: