LordsOfTheKnightCape SOF

v1.1.0·Updated 2026-09-24

Lords of the Long Night clan capes - two standalone craftable capes with the raven emblem and glowing red eyes. Vanilla capes untouched.

About this mod Author’s original text

LordsOfTheKnightCape_SOF

Lords of the Long Night clan capes for Valheim - now standalone items.

Vanilla capes are completely untouched.

Items

  • Cape of the Long Night (CapeLongNight) - black cloth, the clan raven

emblem on the back, glowing red eyes. Craft at a level 2 workbench:

20 Linen Thread + 10 Coal.

  • Magecloak of the Long Night (CapeLongNightMage) - the raven's shadow

for spellweavers. Craft at a level 2 workbench: 20 Linen Thread + 10 Feathers.

Admins: spawn CapeLongNight / spawn CapeLongNightMage.

Config

  • EmissionIntensity - brightness of the raven's glowing eyes (default 4).
  • FlipBack - flip which half of the cape unfolds if the logo text mirrors.

Requires Jotunn. Client + server safe.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
LordsOfTheKnightCape_SOF-1.1.0.zip
File size
276.0 KiB