LightTweaks
Configurable intensity and range of player built light sources, reduces flicker, allows fire to be built on wood surfaces, increases warmth range, and removes shadows. Now supports custom sources and
About this mod Author’s original text
Light Tweaks
check the config! SERVER SYNCED, some not
Makes fire pieces buildable on wood
Increases the range of all light sources to 20. Vanilla usualy 10 - 20, configurable
Increases the intensity of all light sources to 1.2. Vanilla usually 1 - 1.5, configurable
Decreases the flicker intensity of all light sources to.01. Vanilla usually.1, configurable
Decreases the flicker speed of all light sources to 1. Vanilla usually 10, configurable
Option to remove shadow
Mist Torch configs!
Wisp Light configs!
BetterLanterns, Odins Architect, OdinsKingdom sources now included
Should help decrease latency from needing less lights
For now you must log out and back in to see config changes
Join the Journey
This mod idea began from Phantom!!
All of my Mods Appear to be working on newest Update, Please report any bugs
Version Control
0.1.6 - added seperate config for BetterLanterns range / intensity
0.1.5 - added live configs to torch and warmth range section
0.1.4 - updated serversync
<br<0.1.3 - valheim version update
0.1.2 - fixed shadow toggle bug and now affect all custom sources
0.1.1 - added new iron fire pit, and dverger standing and wall lantern
0.1.0 - added custom light sources to patch from BetterLanterns, Odins Architect, OdinsKingdom. Added Demister section in config for the wisp light
0.0.9 - added Mist Torch configs
0.0.8 - forgot to add hearth:)Thanks Amateru!
0.0.7 - added the config to Remove Shadows
0.0.6 - range of Fire status effct now configurable, delete your configs, values are vanilla when you download
0.0.5 - added all fire pieces to be buildable on wood
0.0.4 - changed default values
0.0.3 - added flickering control
0.0.2 - code tweaks
0.0.1 - Release!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.