LevelStrength
Makes the hoe's Level ground actually flatten: a strength slider pulls the whole radius to the target height and a higher max height change. Server-synced.
About this mod Author’s original text
Level Strength
The hoe's Level ground is really a smoothing operation: it blends towards the target height with a falloff and may
move each point only about 1 m in total, so it barely flattens anything. This mod adds a strength slider.
Features
- Level strength: how strongly the whole radius is pulled to the target height (100% = perfectly flat).
- Max height change: how far one point may be raised or lowered by levelling (vanilla caps are 1 m / 8 m).
- Optionally applies to the cultivator too.
- Works with Advanced Terrain Modifiers (larger radius).
Settings (synced from the server, admin only)
| Section | Setting | Default | Description |
|---|---|---|---|
| Level ground | Level strength | 0 | 0 = vanilla, 100 = fully flat across the radius. |
| Level ground | Max height change (m) | 8 | Total height a point may move from levelling (8-32). |
| Level ground | Include cultivator | false | Also apply to Cultivate. |
Notes
- Install on server and clients. Settings sync through Jotunn.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: