LetItGrow
Full farming overhaul: configurable growth speed/conditions, hover grow-timers, and Scarecrow + Farm Silo auto-harvest/replant automation that keeps tending farms nobody is near. Server-synced.
About this mod Author’s original text
🌾 LetItGrow
Plant anything, anywhere, and let a Scarecrow worry about the rest.
LetItGrow gives full control over how planted crops and tree saplings grow, adds a hover timer that
tells you exactly when a plant is ready, extends the Cultivator with grid planting for laying out a
whole field in one action, and tops it off with a Scarecrow + Farm Silo pair that auto-harvests
and auto-replants your crops on its own — while you stand there watching, while you're on the far
side of the map, and even while nobody is logged in at all.
📜 Contents
- 🌱 Features
- 🌍 Plant Anywhere
- ⏱️ Hover Grow-Timer
- 🗺️ Grid Planting
- 🧑🌾 Scarecrow + Farm Silo Auto-Farming
- 🫐 Plant the Wild
- 🏡 Away Tending
- ⚙️ Configuration
- 📦 Dependencies
- 📥 Installation
🌱 Features
🌍 Plant Anywhere
Every one of vanilla's planting rules — sun, spacing, biome, cultivated ground, heat/cold shielding,
having something to attach to — is its own on/off switch. Out of the box, "grow anywhere" is
already on: biome, heat, cold, and roof/sun restrictions are ignored by default (barley in the
Meadows, greenhouses under a roof — just works), while crowding, cultivated ground, and vine
attachment stay vanilla so farming still plays like farming. A separate Growth Speed Multiplier
(default 18× — a field turns over in a few in-game hours instead of days) scales how fast
anything you've planted grows, from vanilla pace to near-instant — planted wild pickables included
(a planted berry bush regrows in about 17 minutes instead of 300; wild ones keep vanilla pace).
⏱️ Hover Grow-Timer
Look at any planted crop or sapling and its tooltip tells you straight away whether it's ready to
harvest or exactly how long it has left — computed from the plant's own growth state, so it always
matches whatever speed multiplier you're running.
🗺️ Grid Planting
Plant a whole field in one click instead of one tile at a time — with a live preview showing
exactly what you'll get before you commit.
How to use it:
- Equip the Cultivator and pick a crop from its build menu (an actual plant — carrots,
turnips, barley — not the cultivate/grass options).
- Press G to turn grid mode on. A ghost of the crop appears at every cell of the grid
around your aim point — green where it will plant, red where it's blocked (occupied,
uncultivated, or too close to a neighbour). "Grid placement: ON" flashes top-left.
- Shape the grid while you aim: [ / ] for rows, - / = for columns,, /. for
spacing. The preview reshapes live, so a 4×5 at 1.0m looks exactly like what lands.
- Aim at the centre — the grid spreads out around your placement ghost, rows running the
way you face. Every cell samples its own ground height, so slopes are fine.
- Left-click. The whole preview goes in the ground at once — green cells plant, red cells
are skipped individually (never aborting the rest), and a summary flashes top-left:
"Planted 18/20 - 2 blocked". One click costs one use of Cultivator durability.
Press P to choose a seed source: your own inventory (default) or any container within
10m — point it at a Farm Silo and plant straight from silo stock without seeds ever touching your
pockets. Press G again to drop back to vanilla single-planting — left-click with grid mode off
is completely untouched. All keys are rebindable, the preview has its own local toggle, and the
server caps grid size and cells-per-click.
🧑🌾 Scarecrow + Farm Silo Auto-Farming
Place a Scarecrow to give it a patch of ground to watch, and drop one or more Farm Silos
nearby — there is no linking step: a Scarecrow automatically uses every Silo in range, drawing
seeds from the nearest one with stock and depositing harvests into the nearest one with room. From
then on it harvests anything ready, sweeps every loose farm item off the ground (stack-aware, whole
radius — a dropped sword is safe), and replants from Silo stock.
Press E on the Scarecrow to assign its crop (the picker shows only what your Silos actually
stock, with live counts), set i
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: