LeifHeim
Mod pack based on famous Krumpac Reforged mod pack which REQUIRES REGISTRATION - check readme!
About this mod Author’s original text
LeifHeim
Mod pack based on the famous Krumpac Reforged mod pack which requires REGISTRATION to become part of the closed BETA testing community, see
WARNING: this mod pack requires a Krumpac Reforged REGISTRATION to be able to even start the game, game will simply quit if you didn't approved registration previously. For becoming part of the closed BETA testing community you can get informations from or join the discord to get more information:
Is this mod pack "Krumpac Reforged"?
Answer: No, Krumpac Reforged Core is the orignial mod pack from Krumpac. This mod pack here is NOT affiliated with the autor and will just provide a couple of other mods (QoL, skills,...) in a configured fashion with the original mod pack. I do use this mod pack especially to run my private server with it and provide it to other players that also want to do so.
Game play
Keybinds explained
- X (+W) dive or surface, depending on view angle
- Y rest in water (but seems buggy)
- C/V/B -> equipment bar (you need to change some default keys to use)
- F/G -> forsaken powers activation
- N (in build mode) activate build camera
- O/P use auto storage functions
Miscellaneous
Attributions
- Krumpac Modding
- Discord
*
- Youtube
- Diving mod (.dll included)
- autor: unknown, but inactive, if I could find this mod or the autor, I will simply use his uploaded mod and drop the.dll again - I do not claim anything on the dll
- icon -
Contact
*
- Discord: fluuxxx (you can find me around some of the Valheim modding discords, too)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: