KushCraftingStations
This mod adds ability to make any buildable prefab into crafting station that can be further used with WackyDB.
About this mod Author’s original text
Kush Crafting Stations
This mod adds ability to make any buildable prefab into crafting station that can be further used with WackyDB. Creates a duplicate object with "_crafting" at the end of the name.
Configuration
Contains a config "PrefabsToMakeIntoCraftingStation" which can be used to add/remove prefabs that will be turned into crafting stations. Default value "cauldron_ext3_butchertable,cauldron_ext5_mortarandpestle,piece_workbench_ext2,piece_workbench_ext3,forge_ext2,forge_ext3,forge_ext4" contains many upgrades turned into crafting stations. Seperated by comma you can add as many or little as you want.
Dependencies:
- Jotunn
- WackyDB
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: