IronFangAxe
Custom Black Metal Axe replacement, a throwing Axe, and a BattleAxe!
About this mod Author’s original text
Description
A simple axe requested by OdinPlus Community - IronFangAxe is based on BlackMetal Axe stats - This Weapon is created with UnityAssets and Blaxxun's ItemManager.
Item Manager Github and documentation.
Prefab name: IronFangAxe
Prefab name: IronFangHatchet
Prefab name: IronFangBattleAxe
Crafting Table: Forge
Requirements: Iron, BlackMetal, WolfFang, Wood
This mod was created for "Dual Wield", but isn't dependant on it.
Manual Install
Mod is required on Server for Config Sync (this is still in development).
Download the latest copy of Bepinex per author's instructions.
Place the IronFangAxe Folder inside of the "Bepinex\plugins\" folder.
Click to Buymeacoffee - Free Shark Hat and Tuna Sword Gift on Page:
Questions and Comments:
For Questions or Comments find Gravebear in the OdinPlus Discord:
Change log
v1.0.11
- Updated Refs for BogWitch Update
v1.0.10
- Updated ServerSync
v1.0.9
- Updated ServerSync and ItemManager
v1.0.8
- Updated ServerSync and ItemManager
v1.0.7
- Updated ServerSync and ItemManager - Mistlands Update
v1.0.4
- Updated ServerSync and ItemManager - new config options
v1.0.2
- fixed attach point on IronFangHatchet
v1.0.1
- Resolved other issues I caused when fixing trail with IronFangAxe.
v1.0.0
- Resolved trail issue with IronFangAxe.
v0.0.9
- Server Config Sync is now enabled and working. (Will override player config if installed to server)
v0.0.8
- Added IronFangBattleAxe - two handed weapon. Fixed Auto-Pickup on IronFangHatchet.
v0.0.7
- Added Iron Fang Hatchet - a throwing axe with middle mouse when single wielding.
v0.0.6
- Fixed issue with compatability and Unity Explorer.
v0.0.5
- server config sync added if dll is placed on server.
v0.0.4
- updated collider on axe, fixed itemmanager upgrades
v0.0.2
- removed need for jotunn (JVL) using Blaxxun's ItemManager code.
v0.0.1
- added axe prefab from unity store
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: