InstantRested
Reduces the delay before receiving the normal Rested buff while preserving vanilla resting requirements.
About this mod Author’s original text
InstantRested
By Dedryx
Reduces the delay before receiving the normal Rested buff while preserving vanilla resting requirements.
Features
- Shortens only the delay between entering vanilla Resting and receiving vanilla Rested.
- Requires the player to legitimately enter the normal Resting state.
- Preserves shelter, fire, wetness, danger, sitting, and other vanilla requirements.
- Does not change comfort calculations or Rested duration.
Client-Side Only
InstantRested is entirely client-side. The dedicated server does not need the mod, and other players do not need to install it.
Installation
- Gale: import the ZIP as a local mod or install it after publication.
- Mod Manager / r2modman: import the ZIP as a local mod or install it after publication.
- Manual: copy InstantRested.dll into BepInEx/plugins/InstantRested/ in the active Valheim installation or mod-manager profile.
Configuration
BepInEx creates BepInEx/config/dedryx.instantrested.cfg on first launch.
[General]
RestDelaySeconds = 1
RestDelaySeconds accepts values from 0.1 to 20 seconds and can be edited with ConfigurationManager. The setting affects only the waiting threshold; vanilla still grants and manages the Rested effect.
Compatibility
- Valheim 1.0
- BepInEx 5
Built and checked against Valheim 1.0.12.
Achievements
Valheim 1.0 normally blocks achievements when it detects a modded client. Players who want achievements while using mods may need an achievement-enabler such as Unshamed. It is optional and is not bundled or required by InstantRested.
Issues / Source
Source repository / issue tracker: not yet published.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: