InstancedTimer

v1.2.4·Updated 2026-10-07

Client-only HUD countdown + ground rings for dungeons and other VLR-tracked locations: 'resets in 2d 14h' near any entrance, workbench-style ring at VLR's check radius. No server changes needed.

About this mod Author’s original text

InstancedTimer

A client-only Valheim mod for players on servers that run

Venture Location Reset (VLR).

It answers two questions at a glance:

  • "When does this dungeon reset?" — a HUD countdown

("Sunken Crypt — resets in 2d 14h") whenever you are near a dungeon entrance:

sunken crypts, burial chambers, troll caves, frost caves, goblin camps, dvergr mines,

Hildir's dungeons, Ashlands fortresses, and more.

  • "How close is too close?" — a workbench-style ground ring around each nearby

instanced dungeon at the radius VLR's player-activity check uses for it

(45 m for sunken crypts), so you can see the footprint where player-made structures

or a tombstone would block the dungeon from ever resetting.

No server changes, no Harmony patches, no world-data writes: the mod only reads the

VV_LastReset stamps VLR leaves on each dungeon's world object — those sync to every

connected client automatically.

Requirements

| Component | Needed? | Notes |

|---|---|---|

| Valheim | on your client | Built/tested against Valheim 1.0.16 (Unity 6 build). Older versions untested. |

| BepInEx | on your client | Tested with denikson-BepInExPack_Valheim 5.4.2351 (BepInEx 5.4.22+). |

| Venture Location Reset | on the server | The mod displays VLR's reset data; without VLR on the server there is simply nothing to show. Any recent 1.x. |

| VLR on your client | optional | If installed (it usually is on modded servers), the countdown uses the server's live reset intervals, synced through Jotunn. If not, set FallbackResetDays to match your server. |

| Jotunn | not required | This mod does not reference Jotunn or any other package. |

The mod does not need to be installed on the server (installing it there is

harmless but does nothing — servers have no HUD). Other players don't see your rings

or your timer unless they also run the mod.

Installation

With a mod manager (r2modman / Gale Mod Manager): search for

"InstancedTimer" and install. Done.

Manual: copy Plugins/InstancedTimer.dll from the package into your BepInEx

profile's BepInEx/plugins/ folder.

Usage

Timer

Walk near any location VLR manages (default: within 80 m of the entrance) - dungeons

primarily, but on servers where VLR stamps everything (its default), runestones,

graves, shipwrecks and ruins get counted down too. A single line appears in the

top-right corner of the HUD, right below the status-effect row (Rested/Wet), in the

same small text size:

  • Sunken Crypt - resets in 2d 14h — the dungeon still holds its loot.
  • Sunken Crypt - reset ready (regenerates on approach) — the timer has elapsed.

VLR only regenerates a dungeon when a player walks within 100 m of it after the

timer expires, so it will pop fresh the moment someone (maybe you) shows up.

Timers keep running while the server is empty (the world clock advances 24/7 while the

server process runs), and the countdown is computed from live world time — log back in

after a week and the label already reflects it.

Zone rings

Each nearby instanced dungeon (crypt, burial chamber, troll cave,...) gets a ground

ring cloned from the vanilla workbench build-circle: thin rotating dashes hugging the

terrain. Its radius is the distance VLR checks for player activity inside that

dungeon type — 45 m for sunken crypts, computed per type from the game's own dungeon

data (hypot(zoneSize.x/2, zoneSize.z/2), matching VLR's GetDungeonRadius).

Rules of thumb the ring makes visible:

  • Build or die inside the ring's area (or within the small entrance zone around the

door) and that dungeon stops resetting until the pieces/tombstones are removed.

  • A base on the ground outside the ring is safe and never blocks resets.
  • Terrain shaping (raising/leveling) never blocks a reset, but VLR reverts terrain

within ~12 m of the entrance each time the dungeon resets.

  • Rings show while you're within 100 m (VLR's own trigger distance), hide while you

are inside the dungeon, and are capped at the 4 nearest features. Ground locations

(meadow farm

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
InstancedTimer-1.2.4.zip
File size
37.2 KiB