ImmersiveFirstPerson
A body-aware first-person camera for Valheim with shoulder peek and first-person rendering optimization options.
Screenshots 1 screenshots
About this mod Author’s original text
Immersive First Person
A first-person Valheim camera that lets you look through your character's eyes while your body stays in the world.
Walk the Black Forest, sail into storms, build by the fire, and fight up close without losing sight of your hands, gear, and footing. Immersive First Person follows your character's animated head, keeps your local body visible, and smooths over the moments where Valheim usually pulls the camera back out.
Highlights
- Press F6 to step in and out of first person.
- See your body, hands, weapons, shields, and tools.
- Stay first person while crafting, sailing, sitting, holding fast, or opening inventory.
- Dodge with normal Valheim movement by default, so S dodges backward and A or D dodges sideways.
- Turn on Dodge Where You Look if you prefer dodging toward the camera direction.
- Peek left or right with simple shoulder peek controls.
- Calm down heavy head movement with the head bob slider.
- Hide head and helmet-slot gear when it gets in the camera.
- Keep foliage, berry bushes, trees, and world props visible up close.
- Keep visibility changes local to your own player in multiplayer.
Quick Start
Install the mod, launch Valheim once, then press F6.
If your head or helmet blocks the view, turn this on:
[Visibility]
HideHead = true
Recommended settings
These settings are a good first run:
[Input]
Dodge Where You Look = false
[Camera Overrides]
OverrideForcedThirdPerson = true
LockCameraWhileAttached = true
AttachedCameraExtraVerticalOffset = 0
AttachedCameraExtraForwardOffset = 0.08
AttachedCameraMaxYaw = 80
AttachedCameraMaxPitch = 55
[Camera Motion]
HeadBobAmount = 0.5
[Shoulder Peek]
EnableShoulderPeek = true
ShoulderPeekMode = Hold
PeekLeftKey = Mouse3
PeekRightKey = Mouse4
ShoulderPeekOffset = 0.28
ShoulderPeekSpeed = 12
[Graphics]
FirstPersonShadowDistance = 30
FirstPersonShadowCascades = 0
UseOcclusionCulling = false
DisableCameraEffects = false
[Visibility]
HideHead = false
ForceBodyVisible = true
VisibilityRefreshInterval = 1
Performance
Version 1.4.1 leaves world draw distance and LOD alone, so forests, berry bushes, and nearby props stay visible when you walk up to them. The performance settings focus on shadows, optional camera effects, and how often head or helmet visibility is refreshed.
To keep Valheim's current shadow settings:
[Graphics]
FirstPersonShadowDistance = -1
FirstPersonShadowCascades = -1
DisableCameraEffects = false
Notable config options
| Section | Option | Default | What it does |
| --- | --- | ---: | --- |
| Input | Dodge Where You Look | false | Keeps normal Valheim dodge controls. Enable it to dodge toward the camera direction instead. |
| Camera Overrides | OverrideForcedThirdPerson | true | Keeps first person active during common gameplay screens and interactions. |
| Camera Overrides | LockCameraWhileAttached | true | Keeps the view steady while seated, sailing, or attached to something. |
| Camera Overrides | AttachedCameraExtraVerticalOffset | 0 | Raises or lowers the attached camera position. |
| Camera Overrides | AttachedCameraExtraForwardOffset | 0.08 | Nudges the attached camera slightly forward. |
| Camera Overrides | AttachedCameraMaxYaw | 80 | Sets how far you can look left or right while attached. |
| Camera Overrides | AttachedCameraMaxPitch | 55 | Sets how far you can look up or down while attached. |
| Shoulder Peek | EnableShoulderPeek | true | Lets you peek left or right in first person. |
| Shoulder Peek | ShoulderPeekMode | Hold | Uses hold or toggle behavior for shoulder peek. |
| Shoulder Peek | PeekLeftKey | Mouse3 | Peeks left. |
| Shoulder Peek | PeekRightKey | Mouse4 | Peeks right. |
| Shoulder Peek | ShoulderPeekOffset | 0.28 | Sets how far the camera leans sideways. |
| Shoulder Peek | ShoulderPeekSpeed | 12 | Sets how quickly the lean moves in and out. |
| Graphics | FirstPersonShadowDistance | 30 | Caps shadow distance in first person. Use -1 to keep the current value. |
| Graphics | FirstPersonShadowCascades
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: