IdolCrafting
Adds Workbench crafting recipes for Deep North armor and weapon upgrade idols using the previous tier idol and configurable coin costs.
About this mod Author’s original text
Idol Crafting
Adds normal Workbench crafting recipes for the Deep North armor and weapon upgrade idols.
The mod allows the special UpgraderXArmor and UpgraderXWeapon items to be used as normal crafting ingredients, bypassing the vanilla upgrader-resource restriction that prevents them from being used as regular Workbench recipe requirements.
Recipes
Armor Idols
| Result | Requirements |
|---|---|
| Upgrader1Armor | Upgrader0Armor + 25 Coins |
| Upgrader2Armor | Upgrader1Armor + 50 Coins |
| Upgrader3Armor | Upgrader2Armor + 100 Coins |
| Upgrader4Armor | Upgrader3Armor + 200 Coins |
| Upgrader5Armor | Upgrader4Armor + 400 Coins |
| Upgrader6Armor | Upgrader5Armor + 800 Coins |
| Upgrader7Armor | Upgrader6Armor + 1600 Coins |
Weapon Idols
| Result | Requirements |
|---|---|
| Upgrader1Weapon | Upgrader0Weapon + 25 Coins |
| Upgrader2Weapon | Upgrader1Weapon + 50 Coins |
| Upgrader3Weapon | Upgrader2Weapon + 100 Coins |
| Upgrader4Weapon | Upgrader3Weapon + 200 Coins |
| Upgrader5Weapon | Upgrader4Weapon + 400 Coins |
| Upgrader6Weapon | Upgrader5Weapon + 800 Coins |
| Upgrader7Weapon | Upgrader6Weapon + 1600 Coins |
All recipes are available at the Workbench.
Configuration
After the first launch, the configuration file is created at:
BepInEx/config/com.yourname.idolcrafting.cfg
The coin cost of every tier can be configured independently.
Default costs:
- Tier 0 -> Tier 1: 25
- Tier 1 -> Tier 2: 50
- Tier 2 -> Tier 3: 100
- Tier 3 -> Tier 4: 200
- Tier 4 -> Tier 5: 400
- Tier 5 -> Tier 6: 800
- Tier 6 -> Tier 7: 1600
The required Workbench level can also be changed in the configuration.
Installation
r2modman
Install the mod using your preferred mod manager.
Manual
- Install BepInEx for Valheim.
- Place IdolCrafting.dll into BepInEx/plugins/IdolCrafting.
- Launch the game.
Requirements
- Valheim
- BepInEx
Version
1.0.0
Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: