Idavoll

v0.1.3·Updated 2026-09-23

Dungeon respawn for Valheim. Crypts, caves and camps rebuild on a timer, with the same layout and everything back inside.

About this mod Author’s original text

Idavoll

Dungeons come back.

Crypts, caves, camps and towers rebuild on a timer. Chests refill, monsters return, ore is whole

again, doors are shut and smashed props are standing. The layout never changes, so a crypt

you have learned is still the crypt you learned.

Named for Idavoll, the field where the surviving gods gather after Ragnarok and build the world

again from nothing.

Take a world backup before the first reset.

Idavoll deletes what a dungeon placed and lets the game build it again. That is the only way

to get a mined-out ore vein or a broken door back. Everything of yours is protected and it

refuses loudly when it is unsure, but it has not yet run for months on a busy server.

idavoll_dryrun changes nothing and prints exactly what a reset would destroy and what it

would keep, with a reason for every survivor. Use it before you trust a reset.

Why

Valheim builds a dungeon once and never again. Loot a crypt and it stays looted for the life of

the world. On a server that has run for months, the map fills up with empty rooms.

Idavoll gives every dungeon a timer. When one comes due and nobody is near it, everything inside

is cleared out and the game builds the dungeon again itself.

What Resets

Out of the box, this and nothing else:

| Biome | Dungeons |

|---|---|

| Black Forest | burial chambers, troll caves |

| Swamp | sunken crypts |

| Mountains | mountain caves |

| Plains | Fuling villages |

| Mistlands | dvergr towns, infested mines, dvergr guard towers |

| Ashlands | morgen holes, the charred fortress, fortress ruins, charred ruins, charred tower ruins |

Plus blacks7ar's OreMines mines if you run that mod. Nothing in the Deep North, which has no

dungeons in Valheim 1.0.15.

Everything else stays off. Valheim counts around fourteen thousand locations in a world and

almost all of them are scenery: standing stones, dolmens, ruins, wood houses, shrines. A mod that

reset anything it had not been told about would slowly rebuild your whole map. So a location with

no rule never resets, and deleting a rule always makes things safer rather than riskier.

Boss altars never reset, along with the Queen's and the Fader's dungeons, Hildir's content,

the starting temple and Haldor's camps. Those stay off even if you turn everything else on.

Adding Your Own

idavoll_locations

Lists every kind of location in your world with a count and which rule, if any, covers it. That

is where the names for new rules come from, and modded locations appear there too.

What It Will Not Destroy

Your things survive a reset. Each rule is worked out from the game itself rather than from a list

of names, so modded equivalents are covered without being listed:

  • Anything a player built. Walls, chests, workbenches, signs, beds.
  • Portals, separately and by name, because losing one strands whoever is on the far side.
  • Terrain. Every hole you dug and every path you levelled.
  • Beds, tombstones and players.
  • Tamed animals, including ones part way through being tamed.
  • Ships and carts, and Skeid's car.
  • Items on the floor, so gear where somebody died is safe.
  • Trees, rocks and bushes.
  • Anything you name in protectedPrefabs.

One gap worth knowing: anything made with the spawn console command looks exactly like dungeon

furniture, because the game never records who made it. If you have spawned something precious

inside a dungeon, name its prefab in protectedPrefabs.

There is also a ceiling. If a reset would destroy more than maxObjectsPerReset things, it stops

and tells you rather than going ahead.

Installing

It goes on the server. The whole engine runs there. A client-only install does nothing on its

own.

Install it on admin clients too, for the settings. Idavoll adds a Dungeons tab to

Highseat's panel, listing every dungeon with

its countdown and giving you a dry run and a reset button for each.

Highseat comes down with Idavoll as a dependency. It is a client-side admin console, so on a

dedicated server it simply sits there, and Idavoll runs fi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimGBV-Highseat

File & checksum

Filename
Idavoll-0.1.3.zip
File size
189.7 KiB