IceSniperStaff
A crossbow-stock magic staff that fires a single fast ice bolt in a dead-straight line. Slow to load, devastating on a hit.
About this mod Author’s original text
Ice Sniper Staff
A focusing rune mounted on a crossbow-stock. It draws like an arbalest and looses a single ice bolt in a dead-straight line — slow to load, devastating on a hit. Built for players who want a precise, high-impact magic weapon rather than a spray of projectiles.
Features
- Crossbow-style magic staff — arbalest draw/grip animation, single fast frost bolt, flat trajectory (no projectile drop).
- Scales with Elemental Magic — hits level the Elemental Magic skill and damage grows with it.
- Eitr-powered — no ammo/bolts to carry; each shot costs Eitr.
- Custom reload sound — a dedicated reload SFX plays the moment the weapon finishes loading.
- Two balance modes, picked automatically at game start:
- With Wizardry installed — crafts at the Wizard Table using Wizardry materials, balanced against that mod's progression.
- Standalone (no Wizardry) — crafts at the Galdr Table (level 1) with a frost-staff recipe, and comes tuned noticeably stronger (~+35%) with a faster reload to stand on its own.
Standalone recipe (Galdr Table, lvl 1)
- 10× Yggdrasil Wood
- 6× Freeze Gland
- 12× Refined Eitr
- 4× Iron
Upgradeable to quality 4; each level adds extra pierce and frost damage.
Configuration
All stats are exposed in the BepInEx config file (dots.icesniperstaff.cfg):
- [Sniper] — shared / Wizardry-mode baseline: damage, per-level growth, velocity, accuracy, Eitr cost, reload time, projectile scale, flat-shot and no-explosion toggles, reload-sound volume.
- [Sniper.NoWizardry] — overrides used only when Wizardry is not installed (higher damage/velocity, shorter reload).
The balance mode is decided once at game start based on whether Wizardry is present. Installing or removing Wizardry requires a restart to switch recipe/stats.
Requirements
- BepInExPack Valheim
- Jotunn
- (Optional) Wizardry — if present, the staff integrates with its crafting station and materials. Not required.
Installation
Use a mod manager (r2modman Mod Manager), or install manually by dropping the plugin DLL into BepInEx/plugins.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: