IceAndRuneStoneSkills

v1.0.4·Updated 2026-09-14

Frost Cave cave paintings and regular runestones can each grant configurable one-time skill rewards, with boss runestones and Vegvisirs excluded.

Screenshots 3 screenshots

About this mod Author’s original text

Ice&RuneStone Skills

Ice&RuneStone Skills rewards exploration.

Find Frost Cave cave paintings and regular runestones across the world to earn one-time skill boosts for the server.

Features

  • Rewards exploring Frost Caves and the wider world
  • One-time skill boosts from eligible cave paintings and regular runestones
  • Separate settings for cave paintings and runestones
  • Flat or percentage-based rewards
  • Vegvisirs and boss runestones are excluded
  • Multiplayer-safe discovery tracking
  • Discoveries can be shared per world or earned once per player

How it works

  • Explore and discover eligible cave paintings or runestones.
  • Depending on config, the first discovery in that world or for that player grants a random skill boost.
  • After that, the same object is marked as claimed for the world or player.

Notes

  • Rewards use Valheim's normal skill list, excluding None and All.
  • Skill gains are capped at 100.
  • Discoveries persist with the world.

Configuration

  • Lock Configuration: when enabled, configuration changes are restricted to server admins.
  • Discovery Scope: choose whether discoveries are shared for the world or tracked once per player.
  • Enable Cave Painting Rewards: enables or disables Frost Cave cave painting rewards.
  • 2 - Cave Painting Rewards: configure cave painting reward mode and amount.
  • Enable Runestone Rewards: enables or disables regular runestone rewards.
  • 3 - Runestone Rewards: configure runestone reward mode and amount.

Admin Command

  • irs_resetdiscoveries: resets all mural and runestone discoveries so players can rediscover them again.
  • Server admin only.

Mostly AI Generated

I thought I would test how well AI can write a mod. I used Azumatt Template and GPT 5.4 (Med). It's a bit iffy, but if you burn enough tokens you can get something that works okay. I optimized it and profiled it.

If I wrote this mod without AI, it might be better at the performance on the patches. Right now, it's just okay. This is not a hard mod to make, however the ice cave murals are challenging to target unlike RuneStones.

The AI did have a bit of problem with ServerSync and LocalizationManager which I fixed.

I am not going to start writing a lot of AI mods, but this was a fun experiment to see how well it can do and it took at lot less time.

Contacts

You can reach me in Wolf Den or Odin Plus Team

Thanks

Thank you to Dupontus for the mod idea.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
IceAndRuneStoneSkills-1.0.4.zip
File size
351.8 KiB