Huginn Map

v1.0.6·Updated 2026-10-03

Server-shared map: synced fog of war plus auto pins for ores, harvestables, dungeons, portals & boats, with shared cleared marks.

About this mod Author’s original text

Huginn Map gives your whole Valheim server one shared, self-updating map.

Built from scratch on BepInEx + Jotunn, fully server-authoritative: the server holds the canonical map and pin registry, pushes it to every client, and saves it next to the world so it survives restarts.

What it does

Shared fog of war - When anyone explores, everyone sees it. Built on Valheim's own shared-map format, relayed and persisted by the server. No more re-walking the same ground on every character.

Automatic resource pins - Ore deposits near players get pinned for the whole server with the real in-game icon for each ore (copper, tin, obsidian, flametal, soft tissue). The pin clears the moment a deposit is fully mined out. Silver is the exception: it is pinned only when a player actually strikes the vein, so the Wishbone hunt stays intact.

Harvestable pins - Berries, mushrooms, thistle, dandelion, etc... all pin when you find them, each with its own icon. Renewable plants stay pinned since they regrow; one-shot pickables clear once collected.

Dungeon and landmark pins - Crypts, caves, fortresses, fuling camps, and other points of interest are pinned by location when discovered.

Portal pins - Every portal is pinned and labelled with its tag. The pin is cleared if the portal is destroyed.

Boat pins - Park a boat and it gets pinned where it sits. The pin follows the boat when relocated and clears when it is destroyed.

Shared cleared marks - Left-click any pin to cross it out. The mark is shared with everyone and persists across reloads.

Per-player visibilty filter - A panel on the large map lets each player toggle pin types on and off, grouped by biome. It is purely local, so your view never affects anyone else's.

Requirements

  • BepInExPack Valheim
  • Jotunn

Install on every client and the server. (NetworkCompatibility is enforced —

everyone needs the same mod.)

Install (manual)

  • Install the two dependencies above.
  • Copy Huginn.dll into BepInEx/plugins/Huginn.

Configuration

Config file: BepInEx/config/nightofgames.huginn.cfg. Most options are admin-only and

server-synced — the server's values are pushed to all clients automatically.

| Key | Default | Notes |

|-----|---------|-------|

| General.ShareMap | true | Sync explored fog of war. |

| General.AutoPinResources | true | Pin ores + dungeons. |

| General.AutoPinPortals | true | Pin portals. |

| General.AutoPinBoats | true | Pin stopped boats. |

| General.AutoPinPickables | true | Pin harvestable plants. |

| Scanner.ScanRadius | 10 | Ore/pickable detection radius (m). |

| Scanner.PoiScanRadius | 30 | Dungeon/POI detection radius (m). |

| Scanner.ScanIntervalSec | 2 | Scan frequency. |

| Scanner.OrePrefabs | (list) | Prefab=IconItem=Label, comma-separated. |

| Scanner.PoiLocations | (list) | LocationPrefix=Label[=Icon], comma-separated. |

| Scanner.PickablePrefabs | (list) | Prefab=IconItem=Label; icon auto-detected from the drop. |

| Scanner.HitPinPrefabs | (list) | Deposits pinned only when struck (e.g. silver). |

| Scanner.ClusterMerge | 8 | Merge nearby same-type pins (m). |

| Boats.BoatStopSpeed | 0.5 | Below this speed = stopped. |

| Boats.BoatStopSeconds | 1 | Stopped this long before pinning. |

| Map.MapFlushIntervalSec | 10 | Min seconds between map syncs. |

| Map.ShareVanillaPins | false | Off = the cartography table / shared-map no longer copies player pins (prevents duplicate-pin clutter); fog is still shared. |

| Debug.LogNearbyPrefabs | false | Log nearby prefab names (see below). |

Tuning the resource/POI lists

Prefab names differ between game versions and content patches. If a deposit or

dungeon isn't being pinned, enable Debug.LogNearbyPrefabs, walk up to it,

and check the BepInEx log for the exact prefab name — then add it to

Scanner.OrePrefabs / Scanner.PoiLocations / Scanner.PickablePrefabs. For

ores, the middle field is the item whose icon you want (e.g. CopperOre); a POI

icon can also be $name for one of the mod's built-in custom sprites.

Building from source

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Huginn_Map-1.0.6.zip
File size
272.6 KiB