HUD Update

v0.1.3·Updated 2026-10-01

Nordic HUD: guardian power diamond, food diamonds with timers and flat icons, slanted health/stamina bars or a red health chevron. Two styles, stat-coloured food, replaceable icons. Client-side.

Screenshots 2 screenshots

About this mod Author’s original text

HUD Update

A Nordic-styled replacement for the lower-left Valheim HUD: guardian power, food and health in one compact block of diamonds. Client-side, no server install required.

0.1.3 — early release. Everything below works in the author's game, but the mod has not been tested with every setup yet. Bug reports and screenshots are welcome.

Screenshots

Top row: vanilla HUD, HudStyle = Bars, HudStyle = Chevron. Bottom row: FoodIconColor = Off, Tint, Glow.

All food icons next to the vanilla ones they replace

Features

  • Guardian power diamond with white knotwork emblems for Eikthyr, The Elder and Bonemass, the power name and cooldown.
  • Three food diamonds with flat, white food icons (30 drawn icon types covering every vanilla food, the Deep North included) and a readable timer. An empty slot shows a dimmed plate.
  • Vanilla-style reminder: a food icon pulses once you can eat it again (less than half of its time left), exactly like the base game.
  • Two HUD styles, switchable in the config while the game runs:
  • Bars (default) — slanted health and stamina bars with value plates and ✚ / ⚡ icons.
  • Chevron — a 2×2 food grid framed by a red health chevron with an "N HP" label; stamina stays vanilla.
  • Replaceable icons: every icon is a PNG in the Icons folder, swap any of them for your own.
  • Optional stat colouring of food icons: red for health, yellow for stamina, blue for eitr, white for balanced food. Tint, soft glow, or both. Off by default.
  • A damage trail shows how much health you just lost.

Installation

Mod manager (r2modman Mod Manager): install HUD Update; BepInExPack Valheim is installed automatically.

Manual: install BepInExPack Valheim, then copy the HUD-Update folder (the DLL and the Icons folder) into BepInEx/plugins.

Custom icons

Every icon is a PNG in BepInEx/plugins/HUD-Update/Icons. Replace a file with your own picture under the same name and the HUD updates within a second, even in game. Delete a file to get the built-in icon back: the DLL keeps its own copies, so the mod also works without the folder.

A mod update restores that folder. To keep your own icons, put them in BepInEx/config/HUD-Update/Icons instead; it is created on the first launch and wins over the plugin folder.

  • food_*.png — glyphs shared by many dishes (food_steak, food_stew, food_pie…).

-.png — an icon for one exact food, e.g. CookedMeat.png.

  • Eikthyr.png, TheElder.png, Bonemass.png — guardian emblems; GP_.png (GP_Moder.png, GP_Yagluth.png, GP_Queen.png, GP_Fader.png) adds one for any other guardian.
  • HealthIcon.png, StaminaIcon.png, chevron_shape.png, chevron_outline.png — bar signs and the health chevron.

Square PNGs with a transparent background work best. FoodIconColor = Tint colours the icon, so it looks right on white or light icons. Icons/README.txt lists the same rules.

Configuration

BepInEx/config/crevitka.hudupdate.cfg is created on the first launch. Save the file while the game is running and the HUD updates within about a second.

| Section | Setting | Values | Default |

|---|---|---|---|

| General | HudStyle | Bars, Chevron | Bars |

| Food | FoodIconColor | Off, Tint, Glow, TintAndGlow | Off |

| Food | FoodGlowStrength | 0 – 1 | 0.7 |

A food counts as "health", "stamina" or "eitr" when that stat is at least 30 % higher than the next one; otherwise it is shown as balanced (white). Tint is applied only to the mod's own white icons — vanilla colour icons keep their colours and only get the glow.

Compatibility

  • Client-side only. Works on vanilla and modded servers; other players do not need it.
  • Replaces the vanilla health panel, food icons and guardian power display (and, with Bars, the stamina bar). Mods that restyle the same HUD parts — for example Auga or other full HUD overhauls — are not compatible.
  • Mods that only add items are fine: unknown foods get a matching icon by name (soup, pie, jam, meat…) or keep their own icon.

Known limitations

  • The HUD font is the game's own; it may look slightl

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
HUD_Update-0.1.3.zip
File size
801.0 KiB