Hoard
A hoard for your enchanted gear, per ward or shared, with a sortable, filterable list, plus a Rune Cache shelf for enchanting materials.
About this mod Author’s original text
Hoard
A hoard for your enchanted gear, shown as a list you can sort and filter instead of a chest grid. A Hoard inside
your ward opens your ward's own store, shared with the players on that ward. A Hoard outside any ward opens a store
the whole server shares (or, if the server chooses, each player's own). Stores grow as you beat bosses. A second
piece, the Rune Cache, is a labelled shelf for runestones, shard stones and enchanting materials.
Requires EpicLoot. The Hoard only takes enchanted equipment.
The Hoard
- Build it with the hammer (Misc) near a workbench: 20 Wood, 10 Stone, 5 Resin.
- Items are kept on the server, not in the piece, so removing a Hoard with the hammer loses nothing. Nothing
damages it: raids, fire, weather and losing its support all leave it alone.
- It takes identified EpicLoot magic equipment, from any mod. Plain gear, unidentified items and materials are
refused with a message.
- You have to stand within 5 m to use it.
- An item from a mod you removed stays in the Hoard as "Unknown item" until the mod is back.
Which store a Hoard opens
- Inside a player's ward: that ward's own store. Only the ward's owner and the players on its list can open it.
Every Hoard inside the same ward opens the same store. A new ward starts with an empty store.
- Outside every ward: the shared store, which every such Hoard opens. A server can set this to each player's
own store instead (UnwardedHoards); then the shared store can't be opened until it's set back.
- Several wards over one Hoard: the ward whose store was set up first wins. If none has a store yet, the
nearest ward.
- A switched-off ward: its store still opens, for the players on its list. While a ward is off, anyone can add
themselves to its list at the stone, so the window warns you. A server can make it owner-only
(OffWardAccess).
- A ward that's gone or switched off: its store is kept for its owner. Place a new ward and open a Hoard inside
it: the window offers Claim. Claim before depositing there, because a deposit starts a new store for that ward
instead.
- The window's title always says which store you're in: Shared, Yours, or someone's ward.
Only the base game's wards count, and mods that use them (such as ProtectiveWards). Wards from WardIsLove,
ArcaneWard or LegacyWard aren't recognised: Hoards near them open the shared store. If a mod changes the ward range
only inside the game (ValheimPlus, BetterWards), set WardRange to the range it uses.
Tiers
Every store starts at 40 slots and upgrades on its own. You can upgrade at any Hoard of that store, one tier per
boss. The boss has to be dead in the world. The materials come from your inventory, or with AzuCraftyBoxes also from
nearby chests, as crafting does. The chest's look changes as it grows, and coin piles appear around it.
| Tier | Boss | Slots | Default cost |
|---|---|---|---|
| 1 | Eikthyr | 80 | Deer hide 10, Hard antler 1, Magic dust 5, Magic essence 2 |
| 2 | The Elder | 120 | Bronze 10, Fine wood 10, Magic dust 10, Magic reagent 5 |
| 3 | Bonemass | 180 | Iron 10, Chain 2, Rare dust 5, Rare essence 3 |
| 4 | Moder | 240 | Silver 10, Wolf pelt 5, Rare dust 10, Rare reagent 5 |
| 5 | Yagluth | 300 | Black metal 10, Linen thread 10, Epic dust 5, Epic essence 3 |
| 6 | The Queen | 380 | Eitr 10, Yggdrasil wood 10, Legendary dust 5, Legendary reagent 3 |
| 7 | Fader | 480 | Flametal 10, Grausten 10, Mythic dust 5, Mythic essence 3 |
The window
- To deposit, drag gear onto the list or Ctrl-click it in your inventory. To take, click a row or drag it out.
- Deposit all magic gear leaves your hotbar, equipped items, AzuExtendedPlayerInventory's slots and your
QuickStackStore favourites where they are.
- Filters: name, rarity, type, biome, upgrade level, set pieces, enchantments (all or any, with minimum values), and
up to three stat rows like "damage >= 120". Click a column to sort by it, and again to reverse.
- Hovering a row compares the item with what you have equipped.
- History t
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: