HipCharms

v0.4.0·Updated 2026-09-22

Equipment slots, craftable quivers, belt charms, a weightless valuables pouch, and a blue wisp lantern.

About this mod Author’s original text

Hip Charms

Equipment slots, craftable quivers, belt charms, a weightless valuables pouch, and a miniature blue wisp lantern for Valheim.

0.4.0 is a test build against Valheim 1.0.15. BepInEx is the only dependency.

Equipment and storage

  • Dedicated head, chest, legs, cape, trinket and strength-belt slots, plus three food slots.
  • Craft and install up to three leather quivers. Each holds one arrow type; visible arrows use that item's actual native meshes and materials.
  • Quivers appear on your back and both hips. Choose BackOnly in configuration to show all three arrow types in one back quiver without changing storage.
  • Fit the hip charms upgrade to a worn strength belt for one additional ordinary inventory row and hooks for the swamp key, wishbone and wisplight. The belt retains its native carry-weight bonus.
  • The key and wishbone hang from the belt and retain their effects. A miniature native lantern with blue light contains the wisplight and preserves mist clearing.
  • Craft and fit a valuables pouch to a worn strength belt for 12 valuables cells plus a dedicated coin cell. It accepts coins and items with the game's trader-sale value. Traders can sell these valuables and spend pouch coins directly.
  • Worn equipment and dedicated slot contents are weightless by default. Ordinary backpack items, including the extra belt row, keep their normal weight.

Crafting and discovery

All recipes use a level 1 workbench by default. Materials and required workbench level are configurable.

| Item | Default materials | Use |

| --- | --- | --- |

| Leather quiver | 8 leather scraps, 4 deer hide, 2 wood | Place in a back or hip quiver socket, then add arrows beside it |

| Hip charms belt upgrade | 6 deer hide, 2 bronze, 4 resin | Place in the belt upgrade socket and wear a strength belt |

| Valuables pouch | 6 leather scraps, 2 deer hide, 2 resin | Place in the pouch socket and wear a strength belt |

The belt upgrade recipe is revealed only after your character first obtains a strength belt. Discovery is saved per character and survives selling or removing the belt. Existing characters who already discovered the belt also qualify. The belt is not consumed when crafting the upgrade. Its ingredients must also be discovered before the recipe unlocks. Quiver and pouch recipes require discovery of every configured ingredient and follow native station discovery. The belt upgrade additionally requires first obtaining the strength belt. Ingredient discovery persists after you use or sell the materials.

Hanging visuals and coins

The key and wishbone are 30% larger by default. Charms, lantern and valuables pouch share a damped hanging swing; quivers have a gentler sway. Quivers are flatter, fit closer to the body and show up to nine actual stored arrows. BackOnly displays up to three arrows of each stored type in one back quiver.

The separate Coins cell accepts coins without the normal stack cap. It uses the game's native signed integer count (up to 2,147,483,647); excess deposits remain in the source stack. Native coin stack sizes elsewhere are unchanged. Right-click, Ctrl-click or drag withdrawals use up to one normal stack at a time. Withdraw excess coins before removing the pouch or belt. Stored coins remain native items, retain trader support, save with the character and travel to the grave on death.

Equipment window

The compact 330 × 410 panel reuses Valheim's native backgrounds, buttons, slot graphics, fonts and text colors. Equipment is grouped by body position. Each quiver pairs its socket with its arrow slot; the pouch opens a separate valuables section. Empty slots have no preview items. Crafted-equipment slots appear only after their recipe is unlocked; existing stored contents remain accessible for recovery.

Hold Alt and drag the header or empty window background to reposition the equipment panel. Its position is saved after release and constrained to the screen. Normal item dragging and stack splitting remain available.

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
HipCharms-0.4.0.zip
File size
73.0 KiB