HexResourceTracker
Automatically adds minimap pins for gatherable resources and dungeon entrances. Includes a custom draggable Map Tracking overlay for enabling or disabling resource and dungeon tracking in-game.
Screenshots 7 screenshots
About this mod Author’s original text
HexResourceTracker
Automatically adds minimap pins for supported gatherable resources and dungeon entrances.
Includes a draggable Map Tracking overlay for enabling or disabling individual resources and dungeons in-game.
Features
- Tracks supported gatherable resources and dungeon entrances.
- Removes resource pins when resources are harvested or otherwise depleted.
- Restores resource pins when resources respawn.
- Tracks Onion Seeds found inside Mountain chests and removes the pin when the seeds are taken.
- Supports two tracking modes:
- Zone Based - Tracks supported objects as Valheim loads the surrounding world.
- Range Scanner - Only displays supported resources and dungeons within a configurable distance of the player.
- Configurable Range Scanner distance from 50 to 2000 meters.
- Independently enable or disable each supported resource and dungeon.
- Draggable in-game Map Tracking overlay.
- Includes support for Deep North resources and dungeons.
- Resource pins are clustered to reduce map clutter in dense areas.
- Selected resource icons use larger map pins for improved visibility.
- Onion Seed pins use a gold border to make them easier to spot on the map.
Tracking Modes
Zone Based
Tracks supported resources and dungeons as their surrounding zones are loaded by Valheim.
There is no configured distance limit in this mode.
Range Scanner
Only displays supported resources and dungeons within the configured Tracking Range of the player.
Pins are automatically added and removed as the player moves through the world.
Tracked Resources
Meadows
- Mushrooms
- Raspberries
- Dandelions
Black Forest
- Blueberries
- Thistle
- Carrot Seeds
- Copper
Swamp
- Turnip Seeds
Mountains
- Silver Veins
- Dragon Eggs
- Onion Seeds found in Mountain chests
Plains
- Wild Flax
- Wild Barley
- Cloudberries
Mistlands
- Jotun Puffs
- Magecaps
- Giant Skulls (Soft Tissue)
Ashlands
- Vineberries
- Fiddleheads
- Smoke Puffs
- Flametal Deposits
Deep North
- Lingonberries
- Kale Seeds
Tracked Dungeons
- Burial Chambers
- Sunken Crypts
- Frost Caves
- Infested Mines
- Morkhalla
- Winding Tunnels
Configuration
Tracking can be configured through the BepInEx configuration file or the in-game Map Tracking overlay.
Configuration options include:
- Tracking mode
- Range Scanner distance
- Individual resource tracking
- Individual dungeon tracking
Installation
Manual Installation
- Install BepInEx for Valheim.
- Extract the mod into your Valheim BepInEx/plugins folder.
- Launch the game.
r2modman
- Install Mod Manager or r2modman.
- Launch the game.
Compatibility
- Client-side only.
- Has not been tested in multiplayer or on dedicated servers.
Known Limitations
- Only supported resources and dungeon entrances are tracked.
- Valheim must load an object before the mod can discover and track it.
- Onion Seeds are tracked through naturally generated Mountain chests, not dropped or player-planted Onion Seed items.
- Pins do not persist across game sessions.
Feedback & Support
Report bugs, request features, or provide feedback through Discord:
Source Code
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: