HerdBell

v1.0.12·Updated 2026-10-11

A Palworld-style ranch: tamed animals kept fed near a Herd bell build up yields of their own materials, like pelts, feathers and hides. Ring the bell to collect.

About this mod Author’s original text

Herd Bell

Your tamed animals give you resources while they live. It works like a Palworld ranch, built for Valheim.

Build a Herd bell in your pen. Every tamed, grown animal that is kept fed within the bell's reach slowly builds up a yield of its own natural materials: leather scraps from boars, pelts from lox, feathers from hens, pelts and fangs from wolves. With mods that let you tame more creatures, every one of them has a yield ready: hides from trolls, carapace from seekers, resin from greylings. Ring the bell and the herd's yield drops at your feet.

No slaughter needed, and your crops become animal feed.

How it works

  • Build a Herd bell (Hammer, Misc tab, needs a Workbench). It's a post with a crossbeam and a bronze bell that swings and rings. Default cost: 6 Wood, 2 Bronze, 2 Leather scraps.
  • Keep your animals fed within 20 m of the bell. Each animal builds up one yield per 15 minutes of being fed. Bigger creatures take longer: about 2× for a lox or a stone golem.
  • Stars pay off: each star adds 25% to the amount, so a 4-star animal gives twice as much.
  • Ring the bell (E) to bring everything in. An animal holds up to 4 yields, then waits for you.
  • Look at the bell to see your herd ledger: every kind of animal in reach, how many yields are ready, and who is hungry.
  • Look at an animal to see what it yields and when the next yield is ready, or why it isn't producing (hungry, too far from a bell, still young).

What animals yield

Every creature you can tame (with the game itself, LetMeTameYou or the other mods in the pack) has a ready-made yield, each as its own setting under 4 - Creature yields, so you can change one in Gale's config editor. The yields are things the creature could shed, grow back or gather: hides, scales, feathers, bones, resin. There are no trophies, and no meat apart from a neck's tail (it grows back), so meat stays the reward for hunting. A few examples:

| Creature | Yield |

|---|---|

| Boar | Leather scraps 1–2 |

| Hen | Feathers 1–2 |

| Wolf | Wolf pelt 1, plus a wolf fang 25% of the time |

| Lox | Lox pelt 1 |

| Greydwarf | Wood 1–2, resin 1, sometimes a greydwarf eye |

| Troll | Troll hide 1–2 |

| Neck | Neck tail 1 (it grows back) |

| Seeker | Carapace 1–2 |

| Asksvin | Asksvin hide 1–2, sometimes a bladder |

Each entry reads Item min-max chance%, separated by commas, for example TrollHide 1-3, Coal 1 50%. Item names are the game's prefab names. Leave an entry empty to use the creature's own drops (minus the excluded items), or write none for nothing.

Variants use their base creature's entry: a sleeping troll yields like a troll, and a Draugr archer like a Draugr. Creatures from other mods that aren't listed yield their own drops; you can give them a yield in Product overrides, for example Boar = LeatherScraps 1-2; MyCreature = Wood 2.

Tamed bosses (Eikthyr, The Elder, Bonemass, Moder, Yagluth, The Queen, Fader) have entries too (Eikthyr sheds an antler now and then, Moder lays an egg), but yield nothing unless you turn on Bosses yield.

Settings (anwo.HerdBell.cfg)

The file is created on first launch. The Ranch and Products settings come from the host (or dedicated server), so everyone plays by the same rules:

  • Needs a herd bell (on), bell reach (20 m), only while fed (on)
  • Minutes per yield (15), big creatures yield slower (on), max stored yields (4), bonus per star (25%)
  • Drop automatically (off): animals drop each yield at their feet as soon as it's ready, for use with auto-pickup chests
  • Bosses yield (off), product overrides, excluded items, bell recipe, and a yield for each creature

Each player sets their own Display settings: yield info on animals and bell volume.

Multiplayer

Everyone needs the mod, including a dedicated server if you use one. Yields are counted by whichever game runs the animal, the same way the game handles beehives, and are stored with the animal, so all players see the same numbers. Ringing the bell works for whoever rings it.

Compatibility

  • Requires

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
HerdBell-1.0.12.zip
File size
62.1 KiB