HeimTracker
Configurable minimap tracking for resources, deposits, dungeons, Charred Fortresses, and Putrid Holes.
About this mod Author’s original text
HeimTracker
HeimTracker automatically adds configurable minimap pins for gatherable resources, ore deposits, dungeon entrances, Charred Fortresses, and Putrid Holes. It includes a draggable Map Tracking overlay for enabling or disabling individual tracking categories in game.
Features
- Tracks berries, mushrooms, thistle, seeds, crops, and biome-specific gatherables.
- Tracks Copper, Silver, Giant Skull, and Flametal deposits.
- Tracks Burial Chambers, Sunken Crypts, Frost Caves, Infested Mines, Morkhalla, and Winding Tunnels.
- Tracks Ashlands Charred Fortresses with the configurable label Charred Fortress.
- Tracks Putrid Holes with the configurable label Putrid Hole.
- Removes resource pins after harvesting and restores them after respawn when applicable.
- Supports zone-based tracking or a configurable player-centered range scanner.
- Customizable dungeon and deposit labels.
- Client-side BepInEx plugin with an in-game draggable tracking panel.
Configuration
Settings are available in the BepInEx configuration file and through supported configuration-manager mods. The draggable map overlay provides quick tracking toggles while playing. Charred Fortresses and Putrid Holes each have their own tracking toggle and label setting.
Installation
Install/r2modman, or copy HeimTracker.dll into:
BepInEx/plugins/HeimTracker/
Requirements
- BepInExPack Valheim
Compatibility
HeimTracker is client-side. Multiplayer behavior may differ if other clients do not have it installed.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: