Heightmap Unlimited JvL
Allows players to raise or lower terrain as much as they want! Comes with config so you can set the limits yourself.
About this mod Author’s original text
Heightmap Unlimited JvL
Summary
Allows players to raise or lower terrain as much as they want! Comes with config so you can set the limits yourself.
License
GNU Affero General Public License v3.0
Closed-source license is available for commercial use.
Details
Vanilla Valheim restricts how high or low the terrain can be based on the starting elevation. This mod gets rid of those limits and allows players to dig down to water level or as high as they want, regardless of elevation. Comes with config for max/min height.
Permission to fix and upload granted by Menthus.
Dependencies
- BepInExPack Valheim
- Jotunn (JVL)
Installation (manual)
- Download the latest release archive (zip) file.
- Extract the archive into <Steam Location>\steamapps\common\Valheim\BepInEx\plugins
Configuration
- Max Height (defaults to 200) - How high you can stack up relative to the heightmap's original position.
- Min Height (defaults to 200) - How far you can dig down relative to the heightmap's original position.
Add to server to enforce configs.
Upgrading from Menthus's Heightmap Unlimited
- Remove HeightmapUnlimited.dll it could be in the following locations.
- \steamapps\common\Valheim\BepInEx\plugins\HeightmapUnlimited.dll
- \steamapps\common\Valheim\BepInEx\plugins\HeightmapUnlimited\HeightmapUnlimited.dll
- Open \steamapps\common\Valheim\BepInEx\config\Menthus.bepinex.plugins.HeightmapUnlimited.cfg
- Note the values for Max Height and Min Height.
- Open \steamapps\common\Valheim\BepInEx\config\digitalroot.mods.heightmapunlimitedjvl.cfg
- Update the values for Max Height and Min Height to the same values you noted in step 3.
- Remove \steamapps\common\Valheim\BepInEx\config\Menthus.bepinex.plugins.HeightmapUnlimited.cfg
Upgrade Note
Follow the upgrade steps for both the client and server.
Copying over the old mods values for the client is only needed for single player/local users.
Users that connect to a server only need to remove the old mod and add the new one.
The values from the server should push down to the clients when they connect.
Issues/Questions/Bugs
- Use the repo issues tab above.
Support Me @
Digitalroot can be found in the Valhalla Legends Discord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: