HarrisonEpicClassSystem
Class progression and altar awakening system integrated with WackyEpicMMOSystem.
About this mod Author’s original text
Support me on Buy Me a Coffee
HarrisonEpicClassSystem 0.0.26
HarrisonEpicClassSystem adds an RPG class and awakening system to Valheim, using your WackyEpicMMOSystem level and attributes. Choose one of five base classes and develop your character through 15 branches and 50 classes.
Classes
- Warrior: swords, axes, and spears.
- Mage: elemental and blood magic.
- Hunter: bows, crossbows, and spears.
- Rogue: knives, swords, and fist weapons.
- Paladin: swords, maces, and polearms.
Base classes accept the weapon types used by their promotion paths, with optional shields. Awakened classes have specialized weapon and shield requirements. Each family has a distinct color that carries through its awakening tiers.
Awakening and progression
The Harrison Class Altar lets you choose a class, inspect its effects, awaken, or change class. Each base class offers three branches. Your first awakening selects a branch; later awakenings continue along it.
The three awakening tiers are First, Second, and Mythic, requiring levels 20, 60, and 90 by default. Awakenings require matching Awakening Stones, class-specific materials, and themed creature-kill trials. Progression is completed in order at the altar.
Equipment and class effects
Classes provide combat bonuses, attribute passives, and inherent drawbacks. Suitable weapons and matching chest and leg armor activate bonuses such as damage, defense, health, stamina, eitr, regeneration, movement, attack speed, carry weight, and critical chance. Bonuses vary by class and awakening rank.
Unsuitable weapons, missing required shields, and mismatched armor can apply penalties. One mismatched armor piece applies half the armor penalty; empty armor slots remove set bonuses without mismatch penalties. View your active effects at the altar or in Compendium → Class Effects.
Mastery and class changes
Creature and boss kills earn mastery experience for your current class family. Mastery increases suitable-weapon damage and is saved separately for all five families. Players and tamed creatures give no mastery experience or trial credit.
Changing class costs Light of the God and coins. It clears your class and awakening progression while preserving your MMO level, attributes, and family mastery. Spent awakening materials are not refunded.
Casual, Standard, and Hardcore balance presets adjust material costs, trials, penalties, and mastery experience. Class bonuses, drawbacks, equipment rules, progression requirements, and drop rates are configurable.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: