HackAndSap
Get Hacking: chop adjacent fellable trees and logs with vanilla axe attacks, regrow old stumps, and decay abandoned timber.
About this mod Author’s original text
Hack 'n Sap
Get Hacking. Stand directly beside a tree or log, aim at it, and press Use
to start chopping with your equipped axe.
Hack 'n Sap uses the axe's normal primary attack. Stamina, durability, Wood
Cutting skill, damage, effects, drops, and target health all remain vanilla.
Cancel whenever you like—the next session resumes from the tree or log's actual
remaining health.
What it does
- Adds an adjacent Use-key interaction to fellable trees and felled logs.
- Repeats ordinary axe swings without replacing Valheim's damage pipeline.
- Supports every discovered tree that produces logs, including Ancient, mature
Yggdrasil, and Ash trees using the standard TreeBase/TreeLog pipeline.
- Turns old, unprotected stumps into natural saplings of their source tree.
- Decays abandoned logs away without drops after a configurable delay.
- Protects stumps and logs inside player-base areas by default.
- Synchronizes gameplay configuration through Jotunn.
Controls
- Use: start or stop hacking while aiming at an adjacent tree or log.
- Moving, dodging, staggering, being knocked back, attacking manually, changing
tools, or leaving the target stops the session.
An equipped axe with chop damage and remaining durability is required.
Configuration
You can independently configure tree and log interactions, an optional distance
cap, stump renewal days, log decay days, base protection, and diagnostic logs.
Installation and multiplayer
Install with r2modman or Mod Manager, or place the DLL in
BepInEx/plugins after installing BepInEx and Jotunn. Every multiplayer peer and
the server should install the mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: