GuckAndCover
Harvest guck deposits with bow arrows, with server-controlled settings and normal drops. For Valheim 1.0.16.
About this mod Author’s original text
Guck and Cover
Bring down guck with a well-placed arrow.
Shoot the glowing guck deposits on swamp trees with a bow, then collect their
normal drops. Both large and small deposits work. Weaker shots may need several
hits; elemental arrows use their physical damage to harvest.
Aim directly at the deposit. Bolts, thrown spears, spells, and area attacks do not
gain this ability. Bow stamina, durability, ammunition use, and skill progression
follow the normal game rules.
Installation
Requires Valheim 1.0.16 and BepInExPack Valheim 5.4.2351. Install through
Gale, or import Loon-GuckAndCover-1.0.0.zip as a local mod.
For a manual installation, place GuckAndCover.dll in
BepInEx/plugins/GuckAndCover/ under your chosen game/profile installation.
For multiplayer, install on the server/host and every client. Use matching
versions; 0.2.0 is the minimum compatible version. Joining fails when either side
lacks the mod or has an incompatible version. Single-player only needs your own
installation. ServerSync is included; no separate download is needed.
Start the game, equip a bow and arrows, and shoot the deposit until it breaks.
Collect the falling guck as usual.
Settings
After the first launch, settings are in
BepInEx/config/com.loon.guckandcover.cfg. File edits reload while running.
| Setting | Default | Effect |
| --- | --- | --- |
| General.Enabled | true | Allow bow arrows to harvest guck. The server controls this in multiplayer. |
| Server.LockConfiguration | true | Restrict shared setting changes to server admins. |
| Debug.Logging | false | Local troubleshooting logs; never shared by the server. |
In single-player, your own enable setting applies. In multiplayer, harvesting
waits for the server's settings. With the default lock, ordinary players cannot
override them. If the server unlocks settings, player edits change the shared
policy for everyone. Only admins can change the lock.
Admins can edit the server's file or use a compatible in-game configuration
manager. Editing a connected client's shared values in its file changes that
client's saved single-player preference. Your own preferences return when you
leave the server, including when you are an admin.
Upgrade or remove
Close the game before replacing the mod through Gale or replacing its DLL. Keep
only one copy installed; preserve your config when upgrading. When upgrading
from a test build, update the server and clients together; existing settings
carry over. Disable harvesting with General.Enabled to keep joining modded servers.
Removing the mod returns normal arrow behavior, but prevents joining a server
that requires it. It adds no custom save data. Deposits
already harvested stay harvested under the game's normal rules.
AI disclosure
The mod's code, documentation, and artwork were created in collaboration with AI.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: