GroupHUD

v0.64.1·Updated 2026-10-11

Standalone party system: invite friends (even by looking at them) and see everyone's vitals, food, effects, distance and state in a movable, vanilla-style HUD. Compact mode, tooltips, controller suppo

Screenshots 7 screenshots

About this mod Author’s original text

GroupHUD

See how your group is doing – at a glance.

GroupHUD is a standalone party system for Valheim: invite your friends and see everyone's health, stamina, food, effects, distance and state in a clean HUD that looks like it belongs to the game.

Download: · Hexium · · Support: Discord – Mobrin's Forge

Features

Group system

  • Invite via the group menu (open your inventory), by looking at a player, or with /party chat commands
  • Accept an invitation with E (controller: X) – no inventory needed, hold to decline; while an invitation is open, E does nothing else
  • Accept / decline, leave, kick and pass on leadership with one click
  • Leader goes offline? The next member takes over automatically
  • Configurable maximum group size
  • No friendly fire between group members (optional)
  • Group members marked on map and minimap, their names shown in gold above their heads

Vitals panel

  • Bars for health, stamina, eitr and adrenaline – same colors and textures as vanilla, with numbers (125 / 125)
  • Food with icon, name and remaining time, guardian power with cooldown
  • Status effects with icon, name and time – including effects from other mods, debuffs highlighted in red
  • Tooltips for effects and food with the original Valheim description and values – in the panel and also on your own food, guardian power and effects in the vanilla HUD
  • State of every member: in combat, at the helm, riding, swimming, crafting, building, fishing, mining, chopping, AFK, sleeping …
  • Distance and direction, click a name to see the member on the map
  • Low health warning and death messages

Controller

  • Invite by looking with the Use button – the hint at the crosshair looks exactly like a vanilla chest
  • Panel and group menu are part of the vanilla LB / RB window row: panel ↔ inventory ↔ group menu ↔ character ↔ … ↔ crafting, all the way round, with the same sound
  • The active window gets the yellow frame, the selected button a white one – like in vanilla; in GroupHUD nothing is selected until the first D-pad press, so no tooltip pops up while you switch windows; with Extended Player Inventory the extra slots are framed together with the inventory
  • D-pad chooses, A presses, B closes the inventory – next time you are back in the same window
  • The selected button shows the same hint as with the mouse: what is set now and what a click does
  • Every window remembers your spot – the last button is framed again when you come back (the hint follows with your next press); the very first time, the first D-pad press jumps to the button furthest in that direction
  • Reopen the inventory (B or Y) and you are back in the window you left – panel, group menu, Info and the other windows; inventory and crafting keep their slot and recipe
  • With a chest open, the GroupHUD window you control comes to the front – back in the chest or inventory, the chest lies on top again
  • The key for the group menu stands next to its title: Group (LB / RB)
  • The lock is greyed out with the controller – moving and resizing windows needs the mouse for now (planned)
  • Never triggers other mods: while GroupHUD is active, the game and other mods (e.g. Quick Stack Store) see no controller buttons

HUD & layout

  • Vertical or horizontal – members below each other or side by side (layout button on panel and menu)
  • Move panel, menu and messages with the mouse – unlock with the lock button in the group menu (with the controller: planned)
  • Resize at the grip or the right/bottom edge, Shift + drag to zoom, double-click for the default size
  • Windows snap gently to each other and to the screen edge while you drag them – the dragged one always stays on top
  • Separate cards – unlock, then the chain button turns every member into its own window; × hides a card, the HUD button brings it back
  • The group menu flies in and out together with the vanilla inventory; an open chest simply lies on top of GroupHUD – nothing jumps around
  • Every button explains itself: hover it to see what is

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
GroupHUD-0.64.1.zip
File size
246.4 KiB