Greydwarves Fear Fire

v1.0.1·Updated 2023-10-09

Makes all greydwarves fear fire (not only avoid it) after killing the Elder (configurable)

About this mod Author’s original text

This mod makes all greydwarves fear fire (not only avoid it) after killing the Elder (configurable).

"Their ancient king has fallen. The invader(s) burned him to death and chopped off his head as a trophy. The greydwarves cover in the bushes of the black forest, a new fear unlocked in all of them: FIRE!"

This is a companion mod to my other mod Tree Enemies Are Weak To Axe Damage.

General

Some of you may know that greylings and normal greydwarves actually avoid fire, meaning that they pathfind around it. With this mod you can make all greydwarves, including brutes, shamans and even modded greydwarves run in terror when they encounter fire (similar to boars). You can change the fear level for them individually in the config file.

By default, this requires you to have killed the Elder, as well as for the greydwarf to be innately weak to fire (so it does not affect some kind of modded water or coal greydwarf). You can also change this to update dynamically, so they would for example stop fearing fire when it's raining (since the 'wet' debuff eliminates their fire weakness), but this is disabled by default.

This mod is required to be installed on the server and by all clients.

Compatibility

It is explicitly compatible with RRR Monsters and Do Or Die Monsters, but can also detect other modded greydwarves and greylings by name (I don't know any other mods that add greydwarves, but I will add explicit compatibility whenever there is a new one).

Source code available on github:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Greydwarves_Fear_Fire-1.0.1.zip
File size
142.2 KiB