GradualTerrain
Makes mining less tedius, prevent earthwalls, trap pits and allow massive terrain changes.
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About this mod Author’s original text
Gradual Terrain
The goal of this mod is to help enforce terrain modifications which prevent frequent pits or earth walls which tend to be the optimal way to fortify a base or trap and kill a creature.
Additionally, this mod provides configuration that allows you to control what that slope limitation is AND how high/low terrain modifications can go.
Smooth Terrain Changes
Digging down lowers terrain to ensure it forms a gradual decrease.
Increasing terrain raises nearby terrain to prevent earthen walls
Configuration
- Configurable Height limits for digging/raising ground
- Optional: Every biome can be configured seperately, allow razing mountains, but prevent turning the plains into an ocean
- Configurable influence for gradual digging
- Radius impacted by raising or lowering terrain is configurable
- Min/Max slopes are configurable (default always walkable)
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: