GooCosmetics
Give your gear the look and particle effects of gear you have collected, without changing its stats. Name your items, hide helmets and capes, and unlock monster weapons with trophies. Controller suppo
About this mod Author’s original text
GooCosmetics
Give your gear the look of items you have collected. Choose its model and particles separately. Keep its stats, upgrades, durability, and enchantments. No items are consumed.
Apply an illusion
- Open your inventory or a storage chest, away from crafting stations and other menus.
- Hover over your gear and press T. Press T over empty space to open the window with an empty Your item slot.
- Drag an item into Appearance, or use its Collection button to choose a saved look.
- Choosing an appearance also places its particles in Particles. Optionally choose a different source there.
- Click Apply Illusion.
Both donor slots start with a dimmed picture of your original item. Choosing a different donor shows its picture normally. Drag another item into a slot to replace the selection.
Collections
Your character remembers gear that passes through their inventory, even after selling, losing, or storing it. Pick up older stored gear to add it.
The appearance collection shows matching looks. The particle collection shows matching weapons you have obtained that have particles or lights. Particle donors follow the same type and attack checks as appearance donors.
Each collection opens in its own window: 4 columns, 6 rows, with Previous and Next pages. Hover over an icon for details. Standard gear appears in progression order, followed by modded gear alphabetically.
Use the search field to find a name. Click a cell’s star, or right-click the cell, to favorite it. Favorites only narrows the results to your starred looks. Favorites are saved with your character.
Opening one collection closes the other. Click a collection’s button again to hide it. Drag any window by its title bar. Press T to close all windows. Shortcuts pause while you type in search.
Particles
The particle section appears once your character has collected a weapon with particles. Choosing an appearance places its particles here; an appearance without particles leaves the slot on automatic. To use another source, drag a matching weapon into the slot or open Collection.
- Original particles: turn on to use your own gear’s particles.
- No particles: hide particles on that item.
- Clear choice: return to the selected appearance’s particles.
The Original look and Original particles toggles sit below their Collection buttons. Turning one on restores the dimmed original icon; turning it off restores the last donor chosen for that slot. Each item remembers its applied selections.
Matching and removal
Weapon models need the same type and attacks. Shield types stay separate. Armor matches the same body part. Pickaxes are supported; hammers, hoes, and utility items are not.
Hover over your gear and press -, or click Remove Illusion.
Monster looks
Enemy weapons and Fallen Warrior gear can be worn as looks too. You unlock them by picking up an item, and items picked up before installing count.
- Enemy weapons: 18 weapons of enemies and bosses, each unlocked by that enemy’s trophy. Lord Reto’s blade is unlocked by the Dyrnwyn hilt fragment.
- Each fits only the weapon types it resembles.
- Enemy staffs fit staffs that cast like the Staff of Embers; the Dvergr frost staff fits staffs that cast like the Staff of Frost.
- Fallen Warrior and Shadow gear: picking up a Fallen Warrior orb unlocks recolored player weapons, shields, armor and capes. Each fits the same items as the gear it recolors.
Enemy weapons are posed and sized for a viking’s hand:
- Melee weapons are never longer than the longest craftable weapon of their type.
- Bows, crossbows and staffs only shrink when clearly oversized.
- Your weapon keeps its attack range and swing trail.
Their particles join the particle collection. Collection cells show the unlocking trophy, hilt fragment or orb. Type goocosmetics monsters in the console to list every monster look and what unlocks it.
Undo
Click Undo to reverse your latest Apply or Remove in the current character session. Closing the window keeps th
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: