Glowing Signs
Restores Valheim's classic glowing sign text, with glow that matches named, hex, and multicolored text.
About this mod Author’s original text
Glowing Signs
Brings back Valheim's classic luminous sign text.
Glowing Signs restores the original unlit TextMesh Pro rendering used by signs before patch 0.214.300. Text remains bright and readable in darkness while preserving its actual color: red glows red, blue glows blue, and multicolored signs retain every individual shade.
Features
- Restores the classic neon-like sign appearance
- Supports vanilla named and hexadecimal colors
- Supports multiple colors on a single sign
- No fixed green tint
- Works with existing signs
- Client-side only
- No configuration or server installation required
Color examples
Red text
Blue text
RGB
Installation
Install with a -compatible mod manager, or manually install BepInExPack for Valheim and place GlowingSigns.dll in:
BepInEx/plugins/GlowingSigns/
Built for BepInEx 5 and verified with Valheim 0.221.12.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: