GlobalKeyFix

v1.0.2·Updated 2025-07-30

Prevents higher tier mobs from spawning in lower biomes by changing the global keys that the bosses set

About this mod Author’s original text

GlobalKeyFix

This mod sets new global keys for all of the bosses and then sets the new keys to the traders to unlock their items.

This will prevent spawning of higher monsters in lower biomes once bosses are defeated.

Other mods that can do something similar: Cllc, WorldAdvancementProgression

If you are adding this to an existing world, an admin will need to check the server for existing keys and remove manually with the listkeys and removekey commands

Here are the new keys:

DeerGod

TreeGod

BlobGod

DrakeGod

GobGod

BugGod

SkeletonGod

1.02 - added missing bog witch keys

1.0.1 - Fixed Queen prefab name

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
GlobalKeyFix-1.0.2.zip
File size
60.7 KiB