GetYourOwnPortal
A mod that provides player ownership of portals
About this mod Author’s original text
GetYourOwnPortal
A mod that provides player ownership of portals.
This allows players to use any name of portal they wish without conflicting
with others in a multiplayer context.
With GetYourOwnPortal, no longer will empty or generic portal names plague players on multiplayer servers!
Ownership
- When placing a portal with your hammer, you will obtain ownership of the newly built portal
- To disown a portal, use the LAlt+E key combination while hovering over it
- Once a portal is disowned, it cannot be given ownership again; it must be broken down and remade by the intentional owner
Renaming
Any player may rename a portal, but it will retain its ownership. This remains an option
to allow players to assist another with portal renaming.
Destroying
If a portal has an owner, only that owner and server admins will be able to destroy the portal with their hammer.
Connecting With Other Players
To connect a portal with another player, both players must disown the connecting portals.
Example of connecting a portal between two players:
- Player A creates a portal and names it AtoB
- Player A disowns the AtoB portal
- Player B creates a portal and names it AtoB
- Player B disowns the AtoB portal
- The two disowned AtoB portals connect
Donations
I spend most of my time these days playing and modding Valheim. Any donations are greatly appreciated and can be given through my Buy Me A Coffee page.
Thanks to all of those who support my work! This kind of support gives me more ability to work on mods with my time:)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: