GaS QuestSpawner

v1.0.7·Updated 2026-09-23

Shared party hunting zones for GearAndStorage quests. Red map circles, four difficulty settings, elite enemies and minibosses. The quest owner activates a zone; party kills count too.

About this mod Author’s original text

GaS-QuestSpawner

Personal hunting zones connected to GearAndStorage quests. Accept a kill quest, find its red circle on the map and enter it to begin the hunt.

Language / Jazyk / Sprache

English: The mod follows Valheim's language: English, Czech or German. Other languages use English for mod-owned text. Configuration Manager labels and descriptions are translated; prefab names and configuration keys remain stable. Custom quest text belongs to its author and is not automatically translated. See LOCALIZATION.md in the package.

Česky: Mod používá jazyk Valheimu: angličtinu, češtinu nebo němčinu. Ostatní jazyky použijí pro texty modu angličtinu. Názvy a popisy v Configuration Manageru jsou přeložené; názvy prefabů a klíče konfigurace se nemění. Vlastní texty questů jsou obsahem autora a automaticky se nepřekládají. Podrobnosti jsou v LOCALIZATION.md v balíčku.

Deutsch: Die Mod folgt der Valheim-Sprache: Englisch, Tschechisch oder Deutsch. Andere Sprachen verwenden Englisch für mod-eigene Texte. Namen und Beschreibungen im Configuration Manager sind übersetzt; Prefab-Namen und Konfigurationsschlüssel bleiben gleich. Eigene Questtexte stammen vom jeweiligen Autor und werden nicht automatisch übersetzt. Einzelheiten stehen in LOCALIZATION.md im Paket.

Requirements

  • BepInExPack Valheim 5.4.2350.
  • GearAndStorage 0.5.17 or newer with its quest integration API.
  • Install the same spawner and GearAndStorage versions on the server and all clients. This is not a server-only mod.

The mod manager installs the dependencies. This package contains only the spawner DLL; it does not bundle another GearAndStorage copy. Epic Loot is not required.

Hunting zones

  • Each unfinished kill objective gets its own personal map circle when suitable terrain can be found in the configured distance range, 500–1000 metres by default, from where the quest becomes active.
  • Vanilla creatures use strict native biome assignments, while unlisted modded creatures use their loaded natural spawn rules. The search also checks terrain rules, visits nearer samples first with 25-metre radial steps, and does not load distant terrain just to spawn enemies.
  • The selected biome is saved with the zone and checked for every creature spawn. A circle crossing a biome border cannot place its creatures on the wrong side. Old zones with an invalid biome are removed and automatically located again.
  • Aquatic targets such as leeches select water inside their native biome and honor the creature's natural minimum and maximum water depth. The player may activate the circle from any point inside it.
  • Spawns begin only while the owner of the active quest is inside the circle, after a short streaming delay. Other players may join and fight after activation, but do not activate an inactive zone.
  • Leaving pauses new spawns. Completing the kill objective, abandoning or completing the quest removes the circle and stops its spawns.
  • Every spawner-created creature killed by any player inside its circle counts as one kill for that circle's objective, including stronger relatives and minibosses. Both the killer and victim must be inside. Ordinary world creatures keep GearAndStorage's normal prefab-based credit rules.
  • Creatures are part of the shared world and visible to other players. A party member can kill a creature spawned for the quest owner; the kill advances the owner's quest once.
  • Leftover creatures despawn after about 60 seconds without their active owner, or after wandering over 25 metres beyond the circle. Cleanup gives no kill credit or drops. Unloaded creatures are cleaned up when streamed back in.
  • Live population is capped. After remote death or cleanup the conservative population record may delay replacements by up to 90 seconds.
  • Zones persist with the character for the current world and quest attempt. A reaccepted quest gets a fresh attempt; old enemies do not advance it.

Difficulty in mod configuration

Edit BepInEx/config/mkova.GaSQuestSpawner.cfg, or use Config

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimTayrus_GearAndStorage-GearAndStorage

File & checksum

Filename
GaS_QuestSpawner-1.0.7.zip
File size
62.4 KiB