GammaOfNightLights
Control luminance, moonlight and sunlight intensity, fog density and day/night length. Ambient light tweaks.
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About this mod Author’s original text
Gamma of Night Lights
Control luminance, moonlight and sunlight intensity, fog density and day/night length
Features
- Control luminance at nighttime, daytime, morning and evening
- Control fog density (ambient, make some changes to realize what's that exactly)
- Control luminance and fog density at indoors (that mean instanced locations like crypts, caves and so on)
- Control moonlight and sunlight intensity (less luminance and more moonlight makes night more realistic, moonlit swamp looks terrific)
- Control night length in percents of all day length (like to make nights shorter but darker)
- Control day length in seconds (entire day length in seconds, vanilla 1800 sec)
- Sky is still visible but it does not provide a light (starry sky at dark nights is just gorgeous)
- Configuration is server-synced
Night length control is not just brightness control but actual day and night routine. It doesn't interfere with overall day length but changing the proportions of day/night cycle. It DOES mean more dangerous creatures at set long nights.
If you like darker nights and want more configurable light sources you should check
- CircletExtended
- HipLantern
- Firefly
Installation (manual)
extract GammaOfNightLights.dll file to your BepInEx\Plugins\ folder
Known issues
- Mod should be compatible with any mod depends on day night cycle and any environment mod
Configurating
The best way to handle configs is Configuration Manager.
Or Official BepInEx Configuration Manager.
Dependencies
- BepInExPack Valheim 5.4.2350
- ConditionalConfigSync 1.0.5
Install ConditionalConfigSync as a separate dependency; do not copy its DLLs into this mod's package.
Donation
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Discord
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: