Game Clock
HUD clock with 12-hour or 24-hour time, day, weather, wind, and world status.
About this mod Author’s original text
Game Clock
| GitHub |
| --- |
| github.com/frizzlebeard/FrizzQOL.GameClock |
The in-game time on your HUD, in the game's own font. 🕐
What it does
A small clock sits under the minimap. It can also show the day, the weather name, the wind, and whether the world is cold, wet, or freezing.
The clock is yours alone. It does not change the world for anyone else.
Config
BepInEx/config/com.frizzqol.gameclock.cfg
| Setting | Default | What it does |
| --- | --- | --- |
| ClockFormat | 12h | 12h or 24h. Example: 6:42 PM or 18:42. |
| ShowAmPm | true | Adds AM or PM in 12-hour mode. Unused in 24-hour mode. |
| ShowDay | true | Shows the day number. |
| ShowWeather | true | Shows the current weather name. |
| ShowWind | true | Shows wind direction and strength. |
| ShowCold | true | Shows Cold while the world is cold. |
| ShowWet | true | Shows Wet while the world is wet. |
| ShowFreezing | true | Shows Freezing while the world is freezing. |
| Corner | TopRight | TopRight sits under the minimap. TopLeft and TopCenter use that corner of the HUD. |
| OffsetX | 0 | Pixels. Positive moves the label right. |
| OffsetY | 0 | Pixels. Positive moves the label up. |
Multiplayer
Each player installs it and can use their own settings. A dedicated server does not need it.
Install
Install with r2modman or the Mod Manager.
To install by hand, copy FrizzQOL.GameClock.dll into BepInEx/plugins.
Requirements
- Valheim
- BepInExPack for Valheim
Support
☕ If you enjoy my work, please buy me a coffee.
Cash App: $FrizzleFry4
License
MIT License. You can use, copy, change, and share this mod. The LICENSE file shipped with the package has the full text.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: