FreshCommands
FreshCommands adds Valheim console/chat commands for instant corpse recovery and user defined teleportation locations. Build Corpsecaller's Effigy, Wayfarer's Oathstone, and Wayfarer's Reach for quick
About this mod Author’s original text
Links
- Valheim Mods
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Requirements
- BepInEx 5
- Jotunn 2.30.0
Commands
In-game chat commands
- /corpse tp — teleports the character to their most recently created tombstone.
- /corpse recover — performs the normal tombstone interaction, collecting its contents when they fit or opening the standard inventory when they do not.
- /tp home — teleports the character to their current spawn point.
- /set — saves the current player position as a named location and adds or moves its portal marker on the map. For example, /set plains2 followed by /tp plains2.
- /set — saves supplied X/Z coordinates as a named location. For example, /set crypt1 1250 -800.
- /delete — removes a saved location and its portal marker from the map.
- /tp — teleports to a saved location. /tp by itself lists all saved locations and their coordinates.
- /freshcommands — lists every available FreshCommands command.
Console commands
- corpse tp — teleports the character to their most recently created tombstone.
- corpse recover — performs the normal tombstone interaction, collecting its contents when they fit or opening the standard inventory when they do not.
- tp home — teleports the character to their current spawn point.
- set — saves the current player position as a named location and adds or moves its portal marker on the map. For example, set plains2 followed by tp plains2.
- set — saves supplied X/Z coordinates as a named location. For example, set crypt1 1250 -800.
- delete — removes a saved location and its portal marker from the map.
- tp — teleports to a saved location. tp by itself lists all saved locations and their coordinates.
- freshcommands — lists every available FreshCommands command.
Map tools
With the main map open, cursor coordinates appear in the upper-left corner. Creating a saved location with /set places a portal marker on the map. Ctrl+Shift+Click a saved marker to travel to it. Alt+Shift+Click anywhere on the map to name and save a new location and portal marker. On a gamepad, aim with the map's center reticle; the lower-left hints switch to the current controller bindings for travel and saving. The structures show Valheim's current Use and alternate-Use bindings, and the Reach destination menu supports controller selection.
Placeable structures
Corpsecaller's Effigy
A wall-mounted skull for reaching your most recent corpse without opening the console. Its cyan flames appear for each player that has a current physical tombstone to retrieve.
- Requires a nearby workbench, 8 Bone Fragments, 4 Wood, and 5 Resin.
- Press E to recover your corpse inventory without moving your character.
- Press Shift+E to teleport to your most recent corpse.
Wayfarer's Reach
An outward teleportation device for your base.
- Requires a nearby workbench, 10 Stone, 1 Surtling Core, and 1 Greydwarf Eye.
- Press E to open a menu containing your saved locations.
Wayfarer's Oathstone
A stone shrine for returning to your current spawn point.
- Can be built away from a workbench with 10 Stone and 1 Greydwarf Eye.
- Press E to teleport to your current spawn point, equivalent to tp home.
Notes
- Saved locations are shared by everyone on the same world and persist in that world's database save data.
- Commands work in single-player and for the hosting player.
- Dedicated-server and remote-client command routing is not included.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: