FpsProtector
Prevents severe FPS drops and engine stalls caused by missing prefabs and unhandled network exceptions upon death or chunk loading.
About this mod Author’s original text
\FpsProtector:
A Valheim mod that prevents severe FPS drops and engine stalls caused by unhandled Network exceptions, missing prefabs, and tombstone generation loops.
\* Find any Bugs/Issues report it here:
\* Check the Wiki for version updates notes on what changed.
\Features:
\* Blocks ZNetScene.RemoveObjects null reference loops.
\* Blacklists missing prefab hashes (like removed boat/dock mods) to save CPU frame budgets.
\* Client-side only. Does not need to be installed on the dedicated server.
\* v1.0.3: Fixed major desync bug with 1.0.1 do not use 1.0.1 or 1.0.2!!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: