ForsakenPowersRevisited

v1.0.0·Updated 2026-01-14

Honest Forsaken Powers overhaul for Valheim. Strict boss-based unlocks, server-side safety, no extra dependencies.

Screenshots 1 screenshots

About this mod Author’s original text

Forsaken Powers Revisited

Forsaken Powers Revisited is a clean, server-safe and honest rework of the classic Forsaken Powers mods for Valheim.

This mod focuses on fair gameplay, server authority, and minimal dependencies, while preserving all the QoL features players expect.

Core Features

  • Cycle available Forsaken Powers using hotkeys
  • Reset Forsaken Power cooldowns via hotkey
  • Optional activation of all unlocked powers at once (server-side only)
  • Strict boss kill validation using ZoneSystem global keys
  • Fully configurable cooldowns and durations
  • Passive mode support
  • Customizable player messages (select / reset / blocked / none available)
  • No external sync libraries required
  • Server-authoritative logic (safe for public servers)

What Makes This Version Different

This mod is not just another fork - it deliberately fixes long-standing issues present in other implementations.

Key Differences

  • Boss-based lock is enforced
  • Powers are available only if the corresponding boss was actually defeated
  • No client-side bypasses
  • Server-side multi-activation
  • Alt-key activation applies all unlocked powers only from the server
  • Prevents client-side cheating
  • No ServerSync / ConfigSync
  • Lower dependency count
  • Fewer mod conflicts
  • More granular messages
  • Separate messages for:
  • Power selected
  • Cooldown reset
  • Power blocked
  • No powers unlocked

This makes Forsaken Powers Revisited ideal for:

  • Vanilla+ playthroughs
  • Public or semi-public servers
  • Coop worlds where fairness matters

Inspirations & Credits

This mod is inspired by the following projects:

  • Forsaken Powers Plus by TastyChickenLegs
  • Forsaken Powers Plus Remastered by turbero

How Forsaken Powers Revisited Differs

  • Enforces boss progression strictly (no early access)
  • Server-only execution for multi-power activation
  • No external config sync dependencies
  • Focus on security, stability and honest gameplay

This project exists to provide a safe and fair alternative, not to replace or discredit the original mods.

Requirements

  • Valheim
  • BepInEx 5.x
  • Harmony

Installation

  • Install BepInEx for Valheim
  • Extract this mod into:
  • Launch the game once to generate config files

Support & Community

For questions, feedback or bug reports find Gerbesh in the Odin Plus Team on Discord:

If you encounter bugs, have feature requests or need help:

  • Write directly on Discord
  • I respond quickly and actively maintain this mod

License

MIT

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ForsakenPowersRevisited-1.0.0.zip
File size
100.6 KiB