ForsakenPowerOverhaul FaderFix
momos3939's Valheim 1.0 port of Forsaken Power Overhaul with one fix: Fader's power uses the game's current GP_Fader id, so it cycles and activates again.
About this mod Author’s original text
Forsaken Power Overhaul, Fader fix
This is momos3939's Valheim 1.0 port of JuneGame's Forsaken Power Overhaul 2.2.0 with a single change.
Valheim 1.0 renamed Fader's guardian power from GP_Ashlands to GP_Fader. The 2.2.0 build still
asks the game for GP_Ashlands, so after hanging the Fader trophy the power shows as an empty slot
when cycling and does nothing when activated. This build uses GP_Fader in the five places the old
name appeared. Nothing else is changed: same config file, same features, same version compatibility.
Install it in place of momos3939-ForsakenPowerOverhaul on the server and every client. Drop this
package once the upstream port carries the fix.
Credit: original mod by JuneGame, 1.0 port by momos3939. MIT licensed, see LICENSE.txt.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: