ForgePlanner
In-game crafting planner. Press F7, list what you want to make, and see the ore, wood, coal and smelting time it takes, which stations you need, and how each item compares with what you wear. Read fro
Screenshots 8 screenshots
About this mod Author’s original text
ForgePlanner
A crafting planner that lives inside Valheim. Press F7, build a shopping
list, and see exactly how much ore, wood and hide you need — including the
smelting, the coal, and which station you have to stand at.
Works with PlanBuild:
a plan totem goes into the plan as one row, see below.
Everything is read from your running game: recipes, upgrade costs,
conversions, item names, icons, trader price lists and your language. Nothing
about the game is hardcoded, so the numbers keep matching after a patch instead
of going quietly stale.
What it does
- Plan several items at once. Three bronze picks and two maces, not one
item at a time. Press + or double-click a row to add it.
- Quality levels 1–4. The upgrade surcharge is taken from the game, not
guessed. Valheim doubles it per level (1, 2, 4), which is where most
spreadsheets and wikis get it wrong.
- Raw materials or recipe materials. Either break everything down to ore,
wood and hide, or stop at what the workbench actually asks for.
- Smelting included. Coal, smelting time and how many loads each station
needs.
- Counts what you already have. Your backpack plus nearby chests.
- Tells you which stations you need — and whether one is standing nearby,
how far, in which direction, and at what level. If the one you have is too
low, it says which level the plan wants. If there is none, one button adds
the station itself to the plan.
- Names the trader for anything you cannot find. Some materials drop
nowhere; the line says who sells it and for how much.
- Buildings too. Walls, floors, workstations — the hammer menu is in the
same catalogue.
- An item card on hover, compared with what you wear. See below.
- Pin the plan and keep it on screen while you gather. See below.
- Works with PlanBuild: its plan totems go into the plan. See below.
- Filter by biome, with the same colours as the website.
- Search and eight tabs: All, plus Weapons, Armour, Tools, Food, Materials,
Buildings and Other. Search works in English and Russian whatever language
the game is running in.
- English or Russian window, switched with one button.
Each row of the plan is the item, its quality level and how many; the columns
are labelled above the list. Below it: everything the plan costs, the stations
it needs with distance and direction, and what has to go through a smelter or a
kiln first.
The item card
Hover a row to see the item card. Stats of the item at the quality you
picked, side by side with what you are wearing in the same slot: green with a
+ where it is better, red with a − where it is worse, = where they match.
Damage, armour, block, resistances, durability, weight, movement penalty — the
same numbers the game shows, computed by the game itself. Below them, the recipe
with what is already in your backpack. For things you cannot wear, the card is
just the recipe. Comparison can be switched off in Settings.
Hold Alt for the full text. The card names a set bonus or an effect —
Sneaky (4) — and some of those descriptions run to several lines. Hold
Alt and the recipe gives way to the whole text, the same one the game's own
tooltip shows, with how many pieces of the set you already wear. If the item
you wear has a different bonus, it is there too, so you see what you would give
up. The text comes in the game's language.
Pin the plan
Pin the plan and close the window. A copy of it stays on screen in a small
panel and fills in as you gather — 1 / 10, so you can see both how far along
you are and how far there is to go. It counts your backpack only: the window
counts nearby chests as well, but out in the field the question is whether you
have it on you, not whether it is somewhere at home. It is a copy on purpose:
wiping the plan to price up something else does not wipe what you pinned.
Clicks pass straight through it, and you can drag it somewhere else while the
Esc menu is open.
Works with PlanBuild
With PlanBuild
installed, a + Totem button appears above the plan. Stand near a
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: