FermenterTimer
Shows how long until a fermenter is ready when you look at it. Client-side only: works on any server.
About this mod Author’s original text
FermenterTimer
Look at a fermenter that is working and its hover text tells you how long is left, for example
Ready in 23m 41s, or Ready in 1h 05m over an hour.
What it does
- Adds one orange line, Ready in …, under the fermenter's own hover text while it ferments.
- Reads the start time the fermenter already stores, so the countdown is exact for everyone and
stays right after you leave and come back.
- Nothing shows for an empty fermenter, one that is done, or one inside a ward you have no access to.
Install
On your game (client side), with a mod manager or by copying FermenterTimer.dll into
BepInEx/plugins. The server and the other players need nothing: it works on any server, vanilla or
modded.
Settings
BepInEx/config/Tie.FermenterTimer.cfg, section [General]:
| Setting | Default | Meaning |
|---|---|---|
| ShowSeconds | true | Show seconds under an hour (23m 41s); off shows whole minutes (24m). |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: