Fermenter Control
Set the fermenter time, and see the time left in color when you look at it.
About this mod Author’s original text
Fermenter Control
| GitHub |
| --- |
| github.com/frizzlebeard/FrizzQOL.FermenterControl |
Set how long the fermenter takes, and see the time left in color when you look at it. 🍯
What it does
Each fermenter uses the time you set. While a batch is working, looking at it adds the time left on its own line, in the color you pick.
Out of the box the time stays the normal Valheim time. The extra line is orange until you change it.
Config
BepInEx/config/com.frizzqol.fermentercontrol.cfg
| Setting | Default | What it does |
| --- | --- | --- |
| Minutes | 0 | Real minutes until a batch is ready. 0 keeps the normal time. Below 0 does the same. |
| TimeColor | orange | Color of that time. A Unity color name, or #RRGGBB. |
A bad color falls back to orange.
Multiplayer
Install this on the dedicated server and on every client. Use the same Minutes on each of them. TimeColor is only for you.
Install
Install with r2modman or the Mod Manager.
To install by hand, copy FrizzQOL.FermenterControl.dll into BepInEx/plugins.
Requirements
- Valheim
- BepInExPack for Valheim
Support
☕ If you enjoy my work, please buy me a coffee.
Cash App: $FrizzleFry4
License
MIT License. You can use, copy, change, and share this mod. The LICENSE file shipped with the package has the full text.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: