Feastworks
Viking feast overhaul: expandable food slots, custom HUD bars, duration & buff multipliers, hearth food freezing, extra cooking stations, and auto-pop.
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Feastworks
Turn meals into true Viking feasts! Feastworks overhauls food consumption, cooking stations, HUD indicators, and food preservation with full multiplayer synchronization.
A Valheim BepInEx 5 plugin with embedded ServerSync.
Features
- Expanded Food Slots:
- Consume more than the vanilla 3 foods!
- Dynamically renders additional food bars, fork icons, and countdown timers on the HUD.
- Duration & Benefit Multipliers:
- Configurable global multipliers for food duration, health bonuses, stamina bonuses, and eitr pools.
- Hearth Food Freezing:
- Food timers pause near a lit hearth. A separate option keeps full food benefits while the timer still counts down.
- Cooking Station Upgrades:
- Add slots to placed cooking stations.
- Global cook-time duration scaling.
- Optional auto-pop: finished food drops beside the station before it can burn.
- Multiplayer Synchronized:
- All balance settings synchronize automatically from dedicated servers using embedded ServerSync.
Requirements
- BepInExPack Valheim
- Valheim 1.0.16+
Installation
- Install via your mod manager (recommended).
- Manual: place Feastworks.dll into BepInEx\plugins\Feastworks\.
- Note: Feastworks includes full food freezing functionality; do not co-load with the standalone FoodFreezer mod.
Support
If this mod has made your journey through the Tenth World a little better, consider tossing a coin into my Ko-fi jar: Your support keeps the forge hot and the mead flowing! Skål!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: