Fate Forge

v0.4.8·Updated 2026-09-27

Experimental multiplayer beta. Adds reviewed ValheimPlus 10.2.0 stack compatibility. Desktop checks passed; game-runtime, multiplayer and updated processor pricing remain unverified. Install on server

About this mod Author’s original text

Fate Forge

0.4.8 — Experimental multiplayer beta: ValheimPlus compatibility update.

This update adds the reviewed ValheimPlus 10.2.0 package (assembly

0.10.2.0) to the stack integration and fish-conversion compatibility checks.

It retains support for 10.1.2. The previously single-version check prevented the

forge from opening with the newer package. Configuration types and exact reviewed

module identities remain checked; unknown releases are not silently accepted.

The reporter's exact ValheimPlus version is unknown. Compilation passed with 595 Core checks, 138 game-assembly checks, 20 station checks,

62 Epic Loot checks and 44 installed-mod checks against each reviewed ValheimPlus DLL.

All reported zero failures; 11 game-assembly cases remain blocked outside Unity. This build has not

passed new native game checks: Steam initialization was unavailable, so no new

in-game or multiplayer results are claimed. Native game checks did not run for this version.

Remaining ValheimPlus 10.2.0 pricing limitation: the saved native habitat fallback

is still restricted to previously audited mod combinations. This update does not

enable that cached dataset with the new ValheimPlus release, which also changes

some processors. Current loaded acquisition sources and labelled estimates remain

in use; a fresh native source capture and pricing comparison are required before

claiming full compatibility. Custom settings and saved transaction receipts remain

unchanged.

The retained pricing system increases Epic Loot material and unidentified-gear pricing, retains

Andvaranaut at 300 by default, and gives durable weapons a biome progression minimum.

Cheap material, food and ammunition conversions cannot exceed the final value of

consumed ingredients plus the approved output markup. Actual batch sizes count;

biome factors and trophy premiums cannot bypass that limit. Ordinary shop purchases

are capped at their actual currency cost; cooking caps use one guaranteed food

output, without inventing an allocation for shared fuel or random skill bonuses.

Fish processing accounts for the consumed fish's quality and resulting batch size.

The same version is required on the server and every client. Live remote-client and

dedicated-server acceptance remain unverified; use disposable saves.

For an interrupted 0.4.0 win, open the forge and choose Review interrupted reward.

Only confirm I received no reward — recover if that reward was never received,

used, moved or dropped. The saved result is recovered without spending again or rerolling.

This requires a matching receipt/checkpoint and no matching reward in your inventory;

other ambiguous states stay locked for review. Verified future delivery rollbacks can

use Retry saved reward. Keep receipt files; deleting them can lose recovery evidence.

Live co-op and dedicated-server gameplay remain unverified. Use disposable saves

while testing this beta. Full gameplay testing remains incomplete.

Turn humble offerings into a chance at greater riches. Build a golden Fate Forge,

choose what to wager and what you hope to win, and watch the wheel reveal your fate.

  • Craft the station for 20 Wood + 10 Stone, in the hammer's Crafting category.
  • Search YOU GIVE for inventory offerings and YOU COULD WIN for rewards. Each list has its own category and biome filters, plus value low-to-high, value high-to-low and name sorting.
  • Set quantities and supported equipment quality, review values and percentage, then confirm.
  • Hover cards show only the item name and value in a compact footer below the wheel. The chance hover stays compact too.
  • Matching unequipped inventory stacks appear together, including separately picked-up stacks. Use All to wager their combined quantity, such as 150 Wood from three stacks.
  • The offering is spent on either outcome. Only a win grants the requested reward.
  • The green wheel segment is the winning area. The animation reveals the server's saved result.
  • The reward enters your inventory only afte

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Fate_Forge-0.4.8.zip
File size
3.5 MiB